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JTullman March 31st, 2009 11:59 AM

Night Illumination
 
This topic has most likely been discussed before however I was unable to find anything about it on the forums.

Recently I was playing a "night" mission in the Vietnam campaign and I had some questions.

Does the game have a "night mode"? I.E. something other then just >2 visibility?

Is there starshells, do explosions and fires emit light?


Love the game, Thanks for all the hard work.

Marek_Tucan March 31st, 2009 12:49 PM

Re: Night Illumination
 
Nope, 99,9999999999% impossible to do so due to coding constraints. It'd be nice to be able to fire on an enemy silhouetted against a fiery backdrop or to have illumination shells, but not gonna happen AFAIK.

JTullman March 31st, 2009 01:48 PM

Re: Night Illumination
 
Thanks for the reply.
I wasen't asking for a feature to be added to the game. I think this thing is just about maxed out. :)

Basically I had a hunch that fires/explosions were causing my units to get spotted easier by the enemy. Must have been my imagination.

Wdll March 31st, 2009 02:15 PM

Re: Night Illumination
 
Well...if a unit of yours fires more than once from a location, even if it is hidden, it is only a matter of time before it is lcoated by the enemy, especialy if there are enemy units close enough to be able to locate it. Not exactly what you were asking, but I think that was covered by Marek.

JTullman March 31st, 2009 03:02 PM

Re: Night Illumination
 
I guess what I'm trying to say is that some of my units which had not fired at the enemy or within the enemy's (theoretical) LOS (including visibility of 2) seemed to be spotted while adjacent to a fire hex. At first I assumed this was the fire emitting a large amount of light on the surrounding hexes. It turns out this not the case because the game doesn't emulate "darkness", just visibility which are 2 different things. Perhaps being ADJACENT to a fire hex effects moral the same as being IN it?

I want to restate that I am not requesting this as a feature. The game is PLENTY good the way it is:D

Imp April 1st, 2009 05:26 AM

Re: Night Illumination
 
Quote:

Perhaps being ADJACENT to a fire hex effects moral the same as being IN it?

Dont take as gospel but if you are talking fire from your own wrecks its not the fire but the sight of your burning vehicles that effects morale in the area.

Mobhack April 1st, 2009 10:14 AM

Re: Night Illumination
 
Quote:

Originally Posted by Imp (Post 683290)
Quote:

Perhaps being ADJACENT to a fire hex effects moral the same as being IN it?

Dont take as gospel but if you are talking fire from your own wrecks its not the fire but the sight of your burning vehicles that effects morale in the area.

Correct - own wrecks within 500m or so have a very small S addition. (Large one in the turn they brewed up of course!:))

Andy

JTullman April 1st, 2009 10:15 AM

Re: Night Illumination
 
So, being adjacent to a fire hex does effect moral similiar to being in it? I think this answers my question because suppressed units are easier to spot.

Mobhack April 1st, 2009 10:22 AM

Re: Night Illumination
 
Quote:

Originally Posted by JTullman (Post 683305)
So, being adjacent to a fire hex does effect moral similiar to being in it? I think this answers my question because suppressed units are easier to spot.

Fire hexes - can cause damage and suppression from being in one, nothing outside one.

Friendly wreck hexes - cause S to friends nearby (burning or not).

Own Supression - does not affect the chance of being spotted. (Unless og course you are now retreating as a result = moving )

Andy

Ramm April 1st, 2009 03:45 PM

Re: Night Illumination
 
Do wrecked buildings and cratered landscapes effect suppression? What about just plain old smoke? What I'm trying to say: does a horrifying destroyed city effect the troops.
Do enemy wrecks cause a morale rise among friendlies that are close by, like: "Ah ha, see how invincible we are". The defeated enemy is piled around.

Andrew


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