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-   -   Mod: New pretender: Deep Dagon (http://forum.shrapnelgames.com/showthread.php?t=42795)

WaywardG April 8th, 2009 09:20 AM

New pretender: Deep Dagon
 
3 Attachment(s)
I've been playing EA Atlantis lately, using a cold scale to take advantage of the temperature tolerance of my Deep Ones. My Dagon, however, was feeling rather chilly, so I decided to make the Deep Dagon. I used the sprites for the monster fish and the Dagon as reference, and mostly slapped this together with just GIMP's copy, paste, rotate, and scale functions. Also included is a mod to add the Deep Dagon as a pretender choice for EA Atlantis. Check it out and let me know what you think.

<Edit>
I've done more work on the sprites and refined the stats:

Cost 125
Size 6
Hit Points 200
Strength 32
Protection 16 + 1
Attack Skill 8
Defense Skill 8 - 2
Precision 8
Morale 30
Magic Resistance 18
Encumbrance 4
Move 1/6
Age 3000+(5000)
Leadership 40/0/10

Water 1, Earth 1
Amphibious, Fear +1, FireRes 50, ColdRes 50, PoisonRes 100, Darkvision 100

2 hands, head, body, feet, 2 misc

Dominion: 1
New Path Cost: 50
Weapons: swallow, claw

coobe April 8th, 2009 09:27 AM

Re: New pretender: Deep Dagon
 
i think its great work! could you post the stats ? im so lazy to download right now :)

WaywardG April 8th, 2009 10:33 AM

Re: New pretender: Deep Dagon
 
I'm pretty lazy myself, but why not. Here are the stats:

Cost 125
Size 6
Hit Points 230
Strength 35
Protection 18 + 2
Attack Skill 8
Defense Skill 8 - 2
Precision 8
Morale 30
Magic Resistance 18
Encumbrance 4
Move 1/6
Age 3000+(5000)
Leadership 80/0/20

Water 2, Earth 2
Amphibious, Fear +3, FireRes 75, ColdRes 75, PoisonRes 100, Trample, Darkvision 100

2 hands, head, body, feet, 2 misc

Dominion: 3
New Path Cost: 50
Weapons: swallow, claw

Endoperez April 8th, 2009 10:42 AM

Re: New pretender: Deep Dagon
 
You should reconsider his Trample. As it is, your Deep Dagon will never attack anything smaller than size 6 with his normal attacks, and he has only 6 AP so he won't be able to trample more than a few enemies.

I'm not sure if he's balanced or not. All that hp, prot and strength is frightening, but his attack, defense and mapmove really suck. Underwater, he's insane, but R'lyeh is underwater and doesn't really care about his elemental immunities, and his magic resistance isn't any higher than other pretenders'.

WaywardG April 8th, 2009 10:58 AM

Re: New pretender: Deep Dagon
 
You're probably right about the trample thing. I included it because the Dagon has it, but it makes less sense for the energy conserving ambush tactics of deeper fish. I was going for huge and powerful yet slow, so high hp, strength, and protection with poor skill and movement fit, but I'm really not sure about how they balance as they are with point cost and all the other features. I'm open to suggestions.

VedalkenBear April 8th, 2009 02:52 PM

Re: New pretender: Deep Dagon
 
Very nice God. Is it designed to be a Bless-bot in addition to a SC in its own right?

If you remove Trample, it might 'work'. I dunno how the Swallow attack works, though.

Aezeal April 8th, 2009 04:13 PM

Re: New pretender: Deep Dagon
 
I'd say remove fire res, give him fear 0, remove earth magic OR lower both to 1. Or increase cost a lot.
Another option would be to give him base dominion 2

Darkwind April 8th, 2009 05:53 PM

Re: New pretender: Deep Dagon
 
It looks great!

And, if the Swallow attack is anything like the Space Eel's Devour in Dom3K, then it's incredibly powerful for indie-clearing (AoE 1 insta-death, can't resist with MR). Checking the game, it's an AoE 1 dmg 0 attack with x2 to smaller beings. That's an incredible crowd-clearing attack, though I think trample keeps a unit from attacking when trampling (correct me if I'm wrong, which I probably am).

Hmm, Endoperez agrees with me! It's a shame that x2 versus smaller units will never come into action, then. ;)

Jazzepi April 8th, 2009 06:08 PM

Re: New pretender: Deep Dagon
 
Nice graphics :O

Jazzepi

WaywardG April 9th, 2009 12:29 AM

Re: New pretender: Deep Dagon
 
3 Attachment(s)
Thanks for all the input, everyone. I've cleaned up the sprites, added the other arm, and updated the stats:

Cost 125
Size 6
Hit Points 200
Strength 32
Protection 16 + 2
Attack Skill 8
Defense Skill 8 - 2
Precision 8
Morale 30
Magic Resistance 18
Encumbrance 4
Move 1/6
Age 3000+(5000)
Leadership 80/0/20

Water 2, Earth 2
Amphibious, Fear +2, FireRes 50, ColdRes 50, PoisonRes 100, Darkvision 100

2 hands, head, body, feet, 2 misc

Dominion: 2
New Path Cost: 50
Weapons: swallow, claw

The swallow attack is the same as that used by the monster fish Atlantis unique summon. It is a strength +0 (x2 vs. smaller) damage, area 1, defense -2, bonus attack (as opposed to the claw, which is replaced by any equipped weapons). It seemed thematically appropriate, given that he is basically the monster fish with limbs, but I hadn't really considered the balance implications of dealing automatic hitting 70 damage to everything smaller than him in an entire square. I've toned back his strength, hp, protection, resistances, and dominion, and removed trample, so hopefully he's closer to faithfully representing his cost. I'm still open to suggestions, though.


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