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SecondaryEffect not working
I'm trying these new weapons for a mod I'm developing which use secondary effects, but the secondary effects are not working. Secondaryeffect 337 properly displays on the battlefield weapon as "the deadliest poison", yet despite successful strikes the target never gets poisoned. Secondaryeffect 460 properly displays on the battlefield weapon as "stop the dead", yet despite successful strikes the target never paralyzes the undead target.
What could I be missing? -- Grasp of Styx #newweapon 903 #name "Grasp of Styx" #dmg 8 #att 3 #def 0 #len 0 #rcost 0 #sound 20 #bonus #dt_large #secondaryeffect 337 #explspr 10200 #end -- Blade of Styx #newweapon 902 #name "Blade of Styx" #dmg 7 #att 3 #def 0 #len 2 #rcost 3 #sound 8 #dt_normal #secondaryeffect 460 #flyspr 210 4 #end |
Re: SecondaryEffect not working
The Deadliest Poison is bugged. It does not poison units with poisonres (like it is advertised on the artifact, Sharpest Tooth).
Stop the Dead is mr-nagates. Your targets might just have gotten lucky with mr-rolls. I just today successfully modded a weapon with this as secondaryeffect. Remember also that the orginal weapon has to hit for the #secondaryeffect to take place. |
Re: SecondaryEffect not working
seems coded right
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Re: SecondaryEffect not working
Quote:
Really sad to hear the deadliest poison is busted. |
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