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Brainstorming Nation Strategies
i just had a weird post idea... but lets try it. Everyone should just post a Nation (with era) and then 5-10 things to do with them in mp. Ok ill start so you all know whats the deal...
EA Ermor -skelly spam -body ethereal´d troops -killing sc´s with vengeance of the dead -evocation spam (astral fires, bane fire, shadow bolt) -soul slay & paralyze -thugging baneðer lords -tartarians -scouts with bane venom charm i think this could help to get some own ideas going. lets get every nation ! |
Re: Brainstorming Nation Strategies
MA Man
-Mass longbowmen + Wind Guide -Thugging Sleepers -Cloud trapezing Crones for re-enforcements -Using Spell songs, Re-invigoration, Moral boost -Battlefield Air Magic (Fog Warriors) -Thunder Bolt and Thunder Strike spamming -Trying to survive the lack of Death and Astral Magic for late game... -Seeking arrows spam (Can stop army movement I think) -Using bards as Stealthy Production Shutdown Spies I might lack a bit of MP experience |
Re: Brainstorming Nation Strategies
EA mictlan:
-Dual or triple blessed sacred rush -make your dominion horrible and don't spread it -use moon priests with call lesser horror to help early expansion -summon Tlahuelpuchi and use them for a monthly bind bone fiends. Cast darkness and mass protection on them and your demon troops. -blood hunt with Tlahuelpuchi who are upkeep free -empower or boost tlahuelpuchi and spam rain of toads. - summon up a vampire lord and a bunch of vampires and blood sacrifice into enemy dominion so they can go there. - script tlahuelpuchi with some blood slaves and assassinate invaders with life-for-life or hellbind heart -put black hearts on vampire lords for recyclable assassins -put boots of youth on your old commanders -use swarm to distract archers |
Re: Brainstorming Nation Strategies
EA Agartha
1. Summon magma children 2. Umbrals + Iron Warriors 3. Troglodyte Lord thugs w/ Black Steel armor + Midget Masher 4. F4N4 recruitable-anywhere sacreds 5. Summon Earth Elementals in combat 6. Abuse Petrify, Magma Eruption, and Earth Attack 7. ??? 8. Profit! -Max |
Re: Brainstorming Nation Strategies
Sauromatia
1. Massed Androfang archers 2. Massed archers with hydras + foul vapors 3. E9 blessed warrior sorceress thugs 4. Shadow blast communion/sabbath squads 5. Gorgon pretender chassis 6. Easy tartarian access 7. Clamming |
Re: Brainstorming Nation Strategies
Trog lord + midget masher? If its smaller than him he'll trample it, and if its bigger/same size the midget masher is pointless.
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Re: Brainstorming Nation Strategies
MA C'tis:
1. Skelli spam (and Relief) 2. Quagmire 3. casting Gift of Health very early 4. Panic AND Terror 5. spamming ethereal/luck/protection with Shamans 6. reverse communion for Soul Slaying Shamans 7. Swarm + Mossbody |
Re: Brainstorming Nation Strategies
EA Kailasa:
Code:
1. double bless: A9 & ? (S9 is most natural, D9 is also doable) attack someone who makes Air a big part of their strat! Mossbody Markatas are fun!!! |
Re: Brainstorming Nation Strategies
MA Abysia:
1. Manually search for earth and astral ASAP to diversify from fire 2. Develop earth stone economy as quickly as you can. Late game weapons of sharpness 3. Build several soul contracts by end year 2 - demonbreds with devils are a potent raiding force and add mobility to otherwise very slow armies 4. Focus on blood research after early levels in schools are done 5. Rain fire evocs with devil + abysian troops armies 6. Spread dominion as much as possible, esp before a war, to get your heat across 7. Aim to get decent death in mid to late game (vampire counts probably) for Darkness 8. Leverage astral/blood mages to use horrors en masse as required 9. Target air nations early, or make them your allies. If forced to fight them later allies are good. Your best option against them 1:1 is through assassination (disease demons, mind hunt), battlefield spells (heat from hell, firestorm), prec 100 spells (incinerate, pillar of fire) with shock pretended mages. Your troops will get thrashed by shock evocs, standard infantry with falling fires support will get murdered.. 10. Your PD is strong, use it if taking misfortunate scales or against weak raiders. 11. Take a Magic 1 scale and/or rush for lightless lanterns early. Demonbreds are ok researchers but your non-cap mages suck for it. 12. Protect important mages with Boots of Youth. Worth considering N4 bless to shroud diseased warlocks |
Re: Brainstorming Nation Strategies
Ulm Black Forest :
1°) don't focus on vampires to early 2°) with magic +1 fortunes tellers are GREAT ! look for S+D and S+S combinaisons (paralyse and nether darts) 3°) Iron Blizzard is really powerful (summon earth power + Iron Blizzard *4) 4°) use Tempering the will when you have some Demons 5°) Infantery of Ulm and a ton of rangers are effective for expansion 6°) Illuminates One are spy and stealthy, + 1S : can't be mind hunt 7°) Wolfherd for patrolling squad 8°) Vampires and summon lammasthas : good for raiding 9°) the vampire hero with blood 3, flying, with life leech, regenerating and immortal (and prophet !) is a really good SC ! 10°) Black priest : (if empower with blood : forge blood stone / bind demon knight), magma eruption, rain of stones, iron blizzard, army of gold / lead, (if empower with 1D, blight), Enliven Gargoyle. They are your main dommage dealer. |
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