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PD problem
Hello. I have been working on a mod nation. Everything seems to work, except PD. I have defined 4 units for it but when I test it in game only 2 unit types show up.
Here is the code: Code:
#defcom1 2844 |
Re: PD problem
hmmm no idea really the coding seems correct and if defunit2 appears it can't be that you forgot to get 20 + PD either.. the other units are coded correctly? I guess they must or there would be an error.
I've compared it to code of Amos (insects in my dom3 K mod, and my own nations which have working PD.) Seems like a lot htough 20 1 and 20 1b.. mayeb the game is protesting against that :D |
Re: PD problem
There are some strange undocumented bugs about PD. I had that too with Alugra.
If I recall correctly, I bypassed it by changing the amount of units that appear. Try 19 or 21 instead of 20. If all else fails, copy something that works and change it bit by bit and test after every change, so that you see what breaks it. |
Re: PD problem
still weird since those that do appear are 20 too... but he can alwasy try :D
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Re: PD problem
Hmm. Was hoping it was one of those "we get that often, here is your mistake" problems. Oh well, tweak and test it is. Thanks all.
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Re: PD problem
try to copy the lines from another mod and then just change numbers (I know, according to me it should work since it looks similar but you can always try)
there MIGHT be problems with your units.. are they recruitable, do they work? |
Re: PD problem
Thanks but, setting the numbers to 15, 15 solved it. Guess the game really did think the previous numbers were excessive. Having seen the 15s in action, the game was right :)
Their setup in battle seems messy, archers blocking infantry from advancing and so on, but I am guessing there is no way to mod that. |
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