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-   -   Will somebody tell my mages that it's not a good idea to... (http://forum.shrapnelgames.com/showthread.php?t=42932)

Rookierookie April 21st, 2009 11:22 PM

Will somebody tell my mages that it's not a good idea to...
 
Turn 1: Cast Communion Slave
Turn 2: Cast Communion Master

In an assasination attempt.
Or under any circumstances for that matter.

...nor is it a good idea for Sidhe Lords to cast Healing Song 10 times in a row, when he is alone on the battlefield (other than the enemy assassin), when he is at full HP.

Trumanator April 21st, 2009 11:30 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
bodyguards.

Endovior April 23rd, 2009 12:05 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
Nope, that's your job.

Try scripting something other then 'Cast Spells'.

MaxWilson April 23rd, 2009 02:52 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
As a dictatorial (pretender) God, I say that any mage who behaves so stupidly during an assassination attempt should be summarily purged from the gene pool. So let it be written, so let it be done.

What's that you say? Oh, problem solved.

;)

-Max

Maraxus April 26th, 2009 07:14 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
Yes, it's a sad thing the scripting options are so limited.

For dominions 4, we should wish for the posibility to write complex scripts like pseudocode. Then it would be easy to for example:

Code:

start script "MyMage01"

if (distanceToNextEnemy < distanceToNextFriend) {
  "here comes the anti-assasin script"
}
if ((round < 3) & (distanceToNextFriend < 6)) {
  castSpell("Luck", gems=0, target HighHP first)
}
else use script "MyAttackMage01"

But as far as Dominions 3 goes, you just have to forget a bit, that the units are supposed to represent people and act like they are automatons, that perform actions based on what you tell them and some randomness but without intelligence.

Wrana April 26th, 2009 07:54 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
I would also like to see scripting. On the other hand, you wouldn't believe just how stupidly real people can act!

Illuminated One April 26th, 2009 11:31 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
Yeah, being able to script magic would be totally awesome.


As it is I would be fine if the following things could be added.

Two scripts, 1 against big armies, 1 against small (instead of limiting the gem usage).

And a keep casting the last scripted spell instead of just cast whatever you want command.

Frozen Lama April 27th, 2009 12:38 AM

Re: Will somebody tell my mages that it's not a good idea to...
 
what would be nice, in addition to what Illuminated One said, would be to be able to script spells that are only followed in an assasination attempt.

Rookierookie April 27th, 2009 12:52 AM

Re: Will somebody tell my mages that it's not a good idea to...
 
You know, I'd be happy with just being able to prevent certain spells from being casted unscripted. I cannot imagine ANY reason why someone would cast communion slave and then communion master on himself. In fact, I can't imagine why he'd cast these spells at all, since he's the only commander on the battlefield.

Wrana May 1st, 2009 03:20 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
That they shouldn't be cast if he's the only commander is true. As for the first part - it actually isn't all bad as this allows the mage in question to have the benefits of spells cast by other Communion Masters (and if it's Summon Earthpower or Power of the Spheres... quite nice, I'd say) and still channel some fatigue to Slaves. This isn't for all to do, of course, but for a part of communion it could be useful (and extra Slave can help in increasing power of Masters if you have no surplus slaves).


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