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-   -   Magic path increase (http://forum.shrapnelgames.com/showthread.php?t=42937)

Viajero April 22nd, 2009 08:57 AM

Magic path increase
 
Is having at least level 1 in a given path a pre-requisite to benefit from a magic item path boost?

In other words, if my mage has no earth path at all, will an earth path booster magic item (1 level boost) give him level 1 in Earth magic or not?

Hoplosternum April 22nd, 2009 09:10 AM

Re: Magic path increase
 
Yes. You need at least one Earth in order to get the boost.

So E1 Mage + Blood Stone = E2
E0 Commander + Blood Stone = Still E0

Frozen Lama April 22nd, 2009 09:10 AM

Re: Magic path increase
 
your correct. it is a pre-requisite

lol ninja'd

Viajero April 22nd, 2009 10:40 AM

Re: Magic path increase
 
Bugger! Ive wasted a good number of gems then... so the only way to increase from level 0 to 1 is by empowerment then?

Redeyes April 22nd, 2009 10:46 AM

Re: Magic path increase
 
Yeah, or with a specific use of the Wish spell that increases all paths by one (Magical Power).

llamabeast April 22nd, 2009 03:04 PM

Re: Magic path increase
 
Acquiring new magic paths is meant to be very hard.

Thierry April 23rd, 2009 06:04 AM

Re: Magic path increase
 
Err... Except for Forge of the Ancient ?

Seems to me it's the only case where you gain +1 in everything, even if you're at 0...

Juffos April 23rd, 2009 06:35 AM

Re: Magic path increase
 
But you still won't.

MaxWilson April 23rd, 2009 02:40 PM

Re: Magic path increase
 
Quote:

Originally Posted by Thierry (Post 687478)
Err... Except for Forge of the Ancient ?

Seems to me it's the only case where you gain +1 in everything, even if you're at 0...

I'm told that Forge of the Ancients used to work this way, back in Dom2. In Dom3 it never reduces path requirements below 1, so an F1 mage with FotA up can't forge an F1D1 item Skull of Fire.

-Max

Endoperez April 23rd, 2009 03:49 PM

Re: Magic path increase
 
Quote:

Originally Posted by MaxWilson (Post 687534)
I'm told that Forge of the Ancients used to work this way, back in Dom2. In Dom3 it never reduces path requirements below 1, so an F1 mage with FotA up can't forge an F1D1 item Skull of Fire.

Or an S1 mage. Just imagine that: all your S1 or N1 or whatever researchers can now forge Skulls of Fire, Bottles of Living Water, Fever Fetishes, Fire Brands, Rainbow Armors...


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