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favorite scout types
I've been playing a campaign as the Soviets and it's late 41. I've got two groups of cavalry scouts whose mobility I like but as of late I'm thinking that perhaps I'd be better off converting them mechanized scouts instead. Any suggestions would be greatly appreciated and if you've found favorites among the other nationalities, it would be interesting to hear about them too.
Thanks in advance - Steve |
Re: favorite scout types
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Russian's as do the germans and italians have some good MC's and some dismount. |
Re: favorite scout types
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Matt Matt |
Re: favorite scout types
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I am currently running a Russian LC and in the same time that you are. I've got two sets of scouts in my core, one regular, and one para scouts. Both are currently in Konsomolets. They both work alright for the job they do. I also have a section of BA-6 Armoured Cars that help out with spotting. Out of curiousity, why do you think you would be better off converting them? |
Re: favorite scout types
Lt. Ketch wrote:
Out of curiousity, why do you think you would be better off converting them? At the moment it always seems to takes to long to to get them into a position where I can use them for actual recon. When I do find the bad guys, it's almost always by feel and they do tend to evaporate rather quickly. If I mechanize them I thought it might become possible to move even faster early on and then creep them forward on foot. Right now I have each scout formation paired with a couple of lend lease Stuarts for some added firepower as a couple of rifles and hand grenades aren't as much help as one thinks. Steve |
Re: favorite scout types
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Matt |
Re: favorite scout types
Fairly much given up buying scouts apart from maybe for some big maps. Use standard teams mainly tank killer. A Mol team or some such will do operate in pairs if playing MBT RPG teams do the close work & ATGM teams do hill lookout. Both can benefit from the odd sniper trailing though they are rare. Very effective if the enemy is dug in.
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Re: favorite scout types
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If you mean that the enemy tends to evaporate under the eyes of your scouts, my recommendation is to have two levels of scouts. One pair of eyes that can hopefully spot the units and another set to hurry to the area that it looks like the enemy is going. You can bet, in most cases the enemy is headed along the easist or sneakiest route to the objectives. If you're playing a human opponet, he might be headed for your rear, is is normatlly just due east/west of where they are. I agree that if you sprint forward and then proceed on foot, things work fairly well. The trick is not to sprint right into the enemy's position, or right into the enemy's scouts. The best way to spot something is to be parked yourself and watch somebody else moving. But you probably realize this. Just remember that the enemy may be using the same route you are. Quote:
There have been some good ideas here. My ideas are simply ones that I've got and things I've learned from experience. While learnign from experience teaches you a lot, it's painful:hurt:. Personally I have two scout units in Konsomolets (60 battle LC, Russia 11/41), one of them has a AOP along for the ride. I also like to attach a support recon element to my core forces in addition to my own scout units. In many cases "support" is the same as "sacrifical" as not many of them live through the battle. I like to run my core scouts along the flanks, watching for enemy movements there and, ideally, penitrating back so they can disrupt artillary in the rear, or ATGs and AAAs that may be waiting in ambush in the event my tanks break through. The support units - often a company of motorcycles w/ riders - move along the assault route and look for trouble. This means that I have two levels of recon. After the MCs engage enemy fire, and my main body sweeps through, I still have my core units spotting for the next level of enemy units. Ii have had so many problems with my recon force being in shambles after first contact that I'm not ready for the second contact. This helps ilivate this problem. Take this with a grain of salt - I know it's a lot and doesn't work all the time. Difine what you want your recon force to do and then build it to that model. |
Re: favorite scout types
Horse units get suppressed as much or more as MC units IMO,
Just use a slow speed in snow and dismount and remount when possible. I've had very little problems with them getting stuck guess they are easier to push out. Way better than rallying skiddish horses:) |
Re: favorite scout types
In a defend or delay I always like to kick some light armor forward for a few reasons.
1) Scrub away the enemy's recon stuff. I want him to find my defensive positions the hard way. 2) Get a picture for what I'm going to face and where 3) Draw indirect fire to the wrong places. If artillery is pounding a Hill where I was last turn it isn't churning up my defensive positions |
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