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-   -   Modding: Rift Gate Summon Skill (http://forum.shrapnelgames.com/showthread.php?t=43024)

Lungfish May 3rd, 2009 02:54 PM

Modding: Rift Gate Summon Skill
 
Is there any way to modify summoning skill necessary to use the Rift Gate, and the probability of insanity?

lch May 3rd, 2009 03:14 PM

Re: Modding: Rift Gate Summon Skill
 
You'd expect this: No.

I think you can mod units to have a specific starting summoning skill, though. I didn't check.

Aezeal May 3rd, 2009 04:38 PM

Re: Modding: Rift Gate Summon Skill
 
hmmm can't seem to remember ever having seen that skill. I've never looked specifically for it in the docs but considering the fact I've glanced through them at least a zillion times I'd have guessed that if something as interesting as that was there I'd have seen and remembered

JimMorrison May 3rd, 2009 06:25 PM

Re: Modding: Rift Gate Summon Skill
 
Could you copy the Starspawn unit, and then modify it into another type of unit, then?

Aezeal May 4th, 2009 03:40 AM

Re: Modding: Rift Gate Summon Skill
 
sure you could or one of those lesser used void summons maybe. Just remember you copy anyother special abilities too. I've made a direct copy of the starspawn in dom3K and only changed weapons and that works.

Lungfish May 4th, 2009 04:13 PM

Re: Modding: Rift Gate Summon Skill
 
Thanks all, but never mind about that. I have a new problem in that my god's dominion spreads so fast and powerfully that the entire world is covered in a couple years, wiping out all other civilizations.

Aezeal May 4th, 2009 04:28 PM

Re: Modding: Rift Gate Summon Skill
 
in SP that might be because you chose dom 10 and the AI just has AI 1 or something. Or you gave him or a trooper/commander an insane high spreaddom command.

If it's the first: give the AI better pretenders
if it's the second: change it

maybe there are other options but this is what I can think of.

Lungfish May 4th, 2009 04:31 PM

Re: Modding: Rift Gate Summon Skill
 
So I should set the AI to "AWESOME"?

Aezeal May 5th, 2009 04:19 AM

Re: Modding: Rift Gate Summon Skill
 
ahm that could help, since there are more points to distribure I think, sadly they'll get much more income too which might not be a nice. but I don't think their basic pretender making skills really get better.

If you want good enemy pretenders without higher AI then you could start with all humans creat their (thematic and usefull) pretenders yourself and go AI


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