![]() |
2 Attachment(s)
Version 3.17_G14 is now being hosted at the new site, here. Please go there for the newest version, which now includes a custom version with AI pretenders for LA.
The version referenced below is now obsolete. Glory of the Gods SP Map for Dominions 3 Version v3.17_G13 (Apr. 18, 2010) Original map by Jason Lutes, revised by Edi and now Globu UPDATE: APR. 18, 2010 v3.17_G13: Yep. I did indeed screw up the LA Atlantis start location and left an erroneous entry in the LA section for MA Eriu. These errors have been fixed, along with a few other minor corrections. Thanks for pointing those problems out, Rookierookie. DESCRIPTION This is a further modification by myself, Globu, of Edi's fixed version of Jason Lutes's excellent Glory map. Like the original, it has 602 provinces: 480 land, and 122 sea. I have made the following changes to the map:
This archive does *not* include the map image, which you should already have by default; this is only the .map files. VARIANTS AVAILABLE The map has four variants available:
The custom AI pretenders used are created using the criteria I found in the custom gods given in SemiRandom -- in other words, AI pretenders are all awake but get 150 bonus points as if they were dormant. In most cases, where nations has their own national pretender(s) available, I have used them. I should note that, since flavor was an important element here, the custom pretenders are workable but by no means optimal. However, all are created with a mind to long-run viability, and none are given the horrible scales the AI often chooses. Be sure and read the instructions in the readme on how to get a game started using the custom maps. Further information, version history, credits and permissions are in the enclosed readme. |
Re: Glory v3.17 SP map, hand-named with start locs
lol Arco is stuck between Vanheim and Mictlan.
|
Re: Glory v3.17 SP map, hand-named with start locs
I've posted a newly-updated version (and reference image), as I realized that Fomoria wasn't following my placement rules because I had placed it inland, and it requires access to a sea province.
It definitely works a bit better this way, technically as well as thematically, as Fomoria is now on an island and, despite the map's small sea provinces, it can still use its oceangoing ability to reach several coastal provinces in Eriu's and Vanheim's regions. Caelum is inland with its other mythological bedfellows, and Arcoscephale is now stuck in the corner with Mictlan and R'lyeh. |
Re: Glory v3.17 SP map, hand-named with start locs
Okay, now I've got a map-editing question for anyone who feels like answering.
I'm trying to figure out when I should use the nostart flag with a province. (1) Is it a good idea to nostart all provinces but those that are in ideal spots? (Probably about 60 or so provinces on the map, out of 605 or so.) (2) Does SemiRandom ignore nostarted provinces? (3) What is the best way to go about it for maximum flexibility? (So that the map can be used as is with or without the start provinces I specstarted.) Any advice on the matter is welcome. Thanks all. Globu |
Re: Glory v3.17 SP map, hand-named with start locs
I'll be posting a new version fairly soon with some corrections and adjustments. For the time being, I'd be interested to know if anyone has tried it and has any feedback. Has anyone found this useful? Any comments/criticisms are welcome (including suggestions on better names).
|
Re: Glory v3.17 SP map, hand-named with start locs
Quote:
60 locations are more than enough for even those who play with all ages mods on a map of this size. And starting with a sub optimal start is not too much fun. In SP it can be viewed as a challenge but many strats and powers depend on having a decent Capital. Having just a couple of neighbour provinces or being surrounded by wasteland can seriously dent the fun. Plus it may cripple some of the AIs and quite frankly they seldom need that as bad scale choices and bad luck often does for a share of them anyway. The map is large and lacks wrap around so is not a common pick (in the big SP version) for mp games. But if it was to be used bad start locations are a real drag. There is plenty of bad luck that can afflict you in mp without being crippled by a bad start location. So it would be a big help there too. So I would definitely add the no starts if you can be bothered. There are quite a lot :p I like the map and sometimes play sp on it. So I would certainly download your version at some stage. Especially if you no start the bad spots as that is very helpful :) Fixed starts are not so great though IMHO as although you have put a lot of thought in to them I don't usually want to know where my enemies are or where I am before I start. Knowing I'm close to Neifel etc. would affect my build. Doing a version with some set sites and fixed guards like the new version of Faerun has a lot more replay value than fixing starts IMHO. You would not want to play the same power on the same map from the same start with the same neighbours (even if the indies and sites get randomised) very often :p But - at least for me - I could play the same map with some fixed sites over and over if my location and neighbours change. Even if the game is mp the fact that everyone knows where some of the good sites are (and therefore who owns them) helps as diplomacy can even things up. Owning a great construction or summoning site can paint a big target on your head :) But maybe thats just me :) Thanks for taking the time to modify the map. I haven't downloaded it yet but as its one of my favourites I certainly will. Cheers :) |
Re: Glory v3.17 SP map, hand-named with start locs
Globu, I am using the Glory map for the Bid game - but I have not an ounce of artistic talent.
I had wanted to shade out kingdoms (multi provinces) and dress the map out - you can see functional yet completely non artistic result. Would you have any interest in helping out on the artistic side of things? |
Re: Glory v3.17 SP map, hand-named with start locs
That's my favourite SP map. It's rather too big for MP though, even if it was somehow balanced. There is already MP version of the smaller version of Glory.
|
Re: Glory v3.17 SP map, hand-named with start locs
Quote:
Sheeeesh = ) |
Re: Glory v3.17 SP map, hand-named with start locs
(1) Is it a good idea to nostart all provinces but those that are in ideal spots? (Probably about 60 or so provinces on the map, out of 605 or so.)
I'm a little rusty, but I suggest using #start. Just be sure to place enough #start locations to cover the number of players. 2.5.1 #start <province nbr> By creating at least one start location for each player, every player will start at one of these locations. If #start provinces are set, nations will start at these locations unless there are more nations than #start provinces. If there are more nations than #start provinces, the extra nations will start in eligible random locations. (2) Does SemiRandom ignore nostarted provinces? It will ignore nostart for purposes of placing custom provinces, but it will not ignore them when placing starts (as of version 1.07). It is also worthy of noting that when it places a custom province it will mark that province as no start (unless it's intention was to place an actual start. :) ) (3) What is the best way to go about it for maximum flexibility? (So that the map can be used as is with or without the start provinces I specstarted.) Include multiple ".map" files. (In my opinion. :) ) MyMap_WithSpecialStarts.map MyMap_Plain.map etc... |
All times are GMT -4. The time now is 04:53 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.