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-   -   Does "repeat research" really work? (http://forum.shrapnelgames.com/showthread.php?t=4307)

MegaTrain October 8th, 2001 10:01 PM

Does \"repeat research\" really work?
 
If I have, say 100k of research a turn, and I've just discovered a new weapon type, say High-energy discharge weapons, can I get it to research more than one level a turn?

If I put it in as the only research project, and click "repeat", will it successfully research level 1 (20k), level 2 (32k), level 3(45k) and start level 4 in just 1 turn? Or will it just finish level 1 and waste the other 80k of research points?
(My numbers might not match the actual research costs, but you get the idea)

Lemmy October 8th, 2001 10:52 PM

Re: Does \"repeat research\" really work?
 
you can only research one level of a tech per turn, so the other 80k research will be wasted

MegaTrain October 8th, 2001 11:10 PM

Re: Does \"repeat research\" really work?
 
doh.

That's weak. Bug or feature?

Thanks for letting me know before I wasted a turn trying it. In actuality, I'm running about 300k per turn in my current PBW game. That would've been a HUGE waste.

Sinapus October 8th, 2001 11:48 PM

Re: Does \"repeat research\" really work?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by MegaTrain:
If I have, say 100k of research a turn, and I've just discovered a new weapon type, say High-energy discharge weapons, can I get it to research more than one level a turn?

If I put it in as the only research project, and click "repeat", will it successfully research level 1 (20k), level 2 (32k), level 3(45k) and start level 4 in just 1 turn? Or will it just finish level 1 and waste the other 80k of research points?
(My numbers might not match the actual research costs, but you get the idea)
<HR></BLOCKQUOTE>

No, that isn't how it works. Basically when a project is finished it will be moved to the bottom of the queue. Unless the level just completed is the Last one after which it will vanish from the queue.

Think of it as a way to let research run for awhile w/o interference.


Hotfoot October 8th, 2001 11:59 PM

Re: Does \"repeat research\" really work?
 
You can only ever research one level of a technology at once, as I understand it. You can, however, have up to twelve different technologies researching at the same time. So instead of just researching that big bad gun you just got, research that big bad gun and perhaps a new level of ship construction, or shields, or sensors, or armor, or another weapon, or whatever.

And you can maximize the use of your research points by de-selecting the "spread points evenly" option, which has a tendancy to waste points on lower-level techs. Then just line up the Queue in the order you want things to be researched, and viola, "perfect" research! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Plus, since you weapon costs so little in comparison to your total research points, you should be able to crank out a bigger, faster, more accurate, harder to hit, tougher ship (Ship Construction, propulsion, sensors, combat support, shields/armor) with which to mount your new gun, and in the same time it would take you to research it all alone.

-Hotfoot
"Plans never survive first contact with the enemy. Make sure that opposite is also true as often as you can."

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