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Questions for campaign guru's
Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?
For example, The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch? As they occur to me I will post additional campaign creation related questions. Thanks for any and all responses. |
Re: Questions for campaign guru's
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Andy |
Re: Questions for campaign guru's
Can you adjust the acceptable deployment area within the individual scenario's? Or are you always going to get that basic PBEM style deployment area?
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Re: Questions for campaign guru's
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I was aware that your campaign system is second to none in the realm of Steel Panthers. Just trying to understand it a little better, being a campaign green horn. Can the creator determine what a marginal victory is,etc? So as to ensure where the cutoff point is. |
Re: Questions for campaign guru's
There is a whole post on branching campaigns including picking the type at start try main players names think might have been DD but certainly a name yo associate with.
For campaigns only you can define the start line cant remember key its in the editor help file press the key & enter the hex row you want. |
Re: Questions for campaign guru's
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Start line on user campaign maps is adjustable. See Game Guide link "User Campaign Editor" - paragraphs beginning "Variable start lines", and "Scenario Exit Branches". Andy |
Re: Questions for campaign guru's
OK in the Game guide it's saying that to change the start line for player 1 you use the % key.
But in the editor help file it's saying use the ! key. While in the extended map editor I get negative funtion while using the % key. When using the ! key the editor is asking me if I want to remove all damage from the map. Y/N So what is the actual key used for setting the variable start lines for player 1 in a user campaign? Thanks |
Re: Questions for campaign guru's
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Do it while deploying the enemy forces and any fixed core etc while designing the scenario (after loading your map). To test it out - you need to play that scenario in a user campaign (you may want to make a 1 battle test harness). It wont happen if you play it as a stand alone scenario. Andy |
Re: Questions for campaign guru's
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You may examine this in the first mission of the Anzac campaign |
Re: Questions for campaign guru's
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The forum is a great place to ask questions AFTER reading the GG then doing some basic poking around of existing examples and the first question asked on this thread is a perfect example of that. I do appreciate you are new to this but one look at the "Edit Campaign" screen would have answered this question Don |
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