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-   -   A new target priority! (http://forum.shrapnelgames.com/showthread.php?t=4324)

Askan Nightbringer October 11th, 2001 06:08 AM

A new target priority!
 
Hey all,

I just thought of a new target priority which would be really cool.

Previous Target

Basically whatever hapless ship one of your fleet fired on Last.

My theory is that a smaller fleet could at least cause some damage to the bigger fleets by all the ships ganging up and bLasting a few out of existance.

Cheers,
Askan


[This message has been edited by askan (edited 11 October 2001).]

Puke October 11th, 2001 09:35 AM

Re: A new target priority!
 
isnt that sort of like 'most damaged'

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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

bearclaw October 11th, 2001 09:41 PM

Re: A new target priority!
 
Not nessesarily. I like this idea. That would definelty keep a small group of ships from nearly getting through a ships shields then a bigger(or faster, or etc) ship moves into range and they have to start all over again.
How about another target priority, "target fleet leader"?

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"You don't know the Power of the Dark Side. I must obey my Master"

dogscoff October 12th, 2001 11:18 AM

Re: A new target priority!
 
Hehe - how about an "arbitrary prejudice" setting. Your fleet picks a ship at random and then decide they really hate it.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

Rollo October 12th, 2001 11:37 AM

Re: A new target priority!
 
Lol, I like the "arbitrary prejudice" one.

Target "Carries Troops" would also be helpful...

Rollo


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