![]() |
A Few Questions
I would first like to say hello to everyone on the forum - I am a long-timer avid fan of SPWaW but have recently switched over to playing MBT for the first time. Once I began playing MBT, I noticed several differences between the two games even though WaW is a modded version of MBT. Thus I am somewhat confused by several points:
1. In MBT, there are no pop-up windows as in WaW when firing weapons or mouse hovering over units or terrain. Is this purely a WaW feature, or did I download an older version of MBT (I have v.4.0)? 2. In WaW, you are given an option of conducting op fire (and can decline if you wish), but it seems in MBT, you can only limit the target types or range for op fire in MBT. Again, is this purely a WaW feature, or did I download an older version of MBT (I have v.4.0)? I must say that MBT is a much different game than WaW, but thoroughly enjoyable once I get the feel for modern combat - which might take me a while! Any help with these question would be greatly appreciated. |
Re: A Few Questions
Quote:
1) Pop up windows getting in the way are part of the SP3 engine. Same as the SP3 engine let you "magically" know your unit was spotted by some unseen enemy unit with a "~" character etc. The SP3 engine was horrible - and as I was on the beta test team, I knew that before it was released! :(. I got a free release copy from SSI - but would not have bought it, otherwise. 2) WAW only. It gives the human another unfair advantage over the AI (as the AI does not get to use that feature) - just like e.g. using ammo trucks is a human player only advantage in all SP games. Our opfire filtering is used internally by the AI, and a skilled scenario designer can use it to set up AI "kill sacks" etc if so desired. Try searching the WW2 and MBT forums on "opportunity fire" or "WAW" - this has all been discussed somewhere on these forums before. cheers Andy |
Re: A Few Questions
Ahh, thank you, Andy, for the reply. I was mistaken then about WaW being a mod of the original game, sorry about that. MBT plays out much differently than WaW and requires an entirely different approach in playing. However, I am entralled by the game, but have much to learn -especially that most infantry carry alot of anti-tank weapons and the like, or even anti-air missiles!
|
Re: A Few Questions
The latest version of winSPMBT is 4.5
|
Re: A Few Questions
Spmbt is a delight. And that stuff they hammered into you in the army actually works.
troopie |
Re: A Few Questions
Quote:
Playing MBT in modern warfare, fresh from WaW would be frustrating,to say the least! It's lot easier to get a grasp of the major differnce's from SPWaW and SPWW2,SPMBT and they are much different. |
Re: A Few Questions
Probably the best way to learn the differences in modern combat ( and the differences between both games ) without suddenly diving in too deep to would be to start playing battles with winSPMBT in the late 1940's or early 50's then move up a decade at a time. That way you are not suddenly dropped into a ATGM rich enviroment without any lead in
As Andy noted WaW is NOT a mod of our games though our WW2 mod of Steel Panthers 2 predates the release of WaW by a couple of years. Don |
Re: A Few Questions
Quote:
Quote:
|
Re: A Few Questions
yeah, modern warfare is crazy. Infantry can knock out tanks a kilometer away with impunity. Takes a whole different type of tactics :)
|
Re: A Few Questions
Quote:
|
All times are GMT -4. The time now is 03:27 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.