.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: Bloodless mod (http://forum.shrapnelgames.com/showthread.php?t=43298)

P3D June 5th, 2009 01:38 AM

Bloodless mod
 
1 Attachment(s)
This custom mod is written for the game of similar name. Main motivation was to decrease micromanagement in the game.
Burnsaber's DBS and Zeldor's Banned Spells Mod are included.

Features:
1. Blood magic, blood items and blood sites (except Arena and Academy of War) are removed.
2. Some spells (AN, AC, UD, Forge and Tartarian Gate) were removed.
3. No gem generators.
4. Burnsaber's DBS mod with most bonus sites removed is included.

Commanders with blood magic path are left unchanged, however. Capital blood sites were not removed either. You can still wish for items and monsters, but the only uses for blood left are to empower scouts/priests to B1 to get cheap researchers or some undead leadership.

archaeolept June 5th, 2009 10:48 AM

Re: Bloodless mod
 
certain nations could still blood sacrifice, but you would probably have to be certifiably insane to take one of them when using this mod ;)

Sombre June 7th, 2009 09:49 AM

Re: Bloodless mod
 
I don't get it. Why not just choose to not micromanage?

zlefin June 7th, 2009 03:37 PM

Re: Bloodless mod
 
this gives me an idea, i've never tried a negative douse bonus, if they work, perhaps a negative douse bonus + giving auto slave gen to units with blood magic could cut down on mm, though it'd rather change the way blood works.

P3D June 7th, 2009 04:31 PM

Re: Bloodless mod
 
Quote:

Originally Posted by Sombre (Post 694873)
I don't get it. Why not just choose to not micromanage?

When I first considered starting such a game, I thought about only declared game rules. Then I decided that writing a mod would be the best solution to forestall any accusations of cheating later.

Sombre June 8th, 2009 08:06 AM

Re: Bloodless mod
 
Oh I see, it's for a particular mp game. That does make sense then - if people agree they don't like micro you still have to 'ban' it or mod it out, because otherwise someone might feel tempted to use it, even though they don't like it. As is the norm for dom3 actually.

Humakty June 8th, 2009 12:05 PM

Re: Bloodless mod
 
Doesn't it mutilate some nations ? IE : what does Abysia get in return ?

P3D June 8th, 2009 01:25 PM

Re: Bloodless mod
 
Quote:

Originally Posted by Humakty (Post 695055)
Doesn't it mutilate some nations ? IE : what does Abysia get in return ?

Blood nations get nothing as compensation. That's one reason why the game is run in MA, more thematic with only 4(+2) blood nations (Van, Jotun, Abysia, Pan+Mictlan, BL) available, and Pan+Van is IMHO still viable without the blood.

llamabeast June 8th, 2009 01:37 PM

Re: Bloodless mod
 
What's BL?

P3D June 8th, 2009 01:49 PM

Re: Bloodless mod
 
Quote:

Originally Posted by llamabeast (Post 695070)
What's BL?

Bandar Log - they still have all the Lankan blood summons.


All times are GMT -4. The time now is 11:48 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.