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Return of the Exodus scenario
http://imagemodserver.duckdns.org/ot...r%20Deluxe.rar
I've gone through and updated it to run under Gold/Deluxe, so it is finally playable again :) How long can you survive, and how quickly can you rebuild your homeworld? |
Re: Return of the Exodus scenario
/me measures out a length with his hands. "Thaaaat long!"
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Re: Return of the Exodus scenario
Your scenario gave me an idea: a Battlestar Galactica scenario!
Let me see if it is feasible: - set in a corner of the map a planet (earth) without any population but belonging to your empire, with some powerfull space stations in the warp points so the cylons can´t destroy it. - in another corner of the map you have your fleet, consisting of warships, shipyard ships (yes/no?), repair ships, tankers (solar collectors?), and pop transports (with some pop inside), but no colony ships (maybe remove the capability of building colony ships). - 2 or more "cylon empires" that start allied with each other but can eventually start fighting each other (in the series there are 2 factions, but could be potentially more). - Put a lot of "desert" systems from the initial fleet position to earth, with some small cylon outposts (tiny planets/star bases?) that the player must fight to reach earth. - The player must fight his way to "earth", while keeping at least one pop unit so he can "colonize" earth. - the series had a "marginal" planet where the fleet colonized until kicked out by the cylons, so maybe you can put a tiny colony around the middle of the journey that the player could colonize if he wanted... - i still don´t know how to include the appearence of Pegasus, but it would be fun to include it... any ideas? |
Re: Return of the Exodus scenario
No SYS. Or very slow build.
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Re: Return of the Exodus scenario
i still don´t know how to include the appearence of Pegasus, but it would be fun to include it...
how about a random events (a ship that you gain) |
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