.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   TO&Es (http://forum.shrapnelgames.com/forumdisplay.php?f=108)
-   -   West German PanzerGrenadiers (http://forum.shrapnelgames.com/showthread.php?t=43385)

pjbandit2003 June 19th, 2009 09:55 AM

West German PanzerGrenadiers
 
I am playing the West German army year May 1985 and was looking at the PzGr Kp + company and noticed that the HQ unit has 7 men in it but the Marder 1 A2 only has a carry capacity of 6. Is this intentional? Seems kinda silly to have a company that the HQ has to walk because it can't all fit in the transport.
Is there anyway to correct this? Maybe make the HQ unit only 6 instead of 7. By the way there are also the M113G -- carry capacity of 11 and the Marder 1 A1 -- carry capacity of 7, but no way to make the HQ transport these and the regular troops transports the A2's.

Mobhack June 19th, 2009 10:33 AM

Re: West German PanzerGrenadiers
 
Quote:

Originally Posted by pjbandit2003 (Post 696869)
I am playing the West German army year May 1985 and was looking at the PzGr Kp + company and noticed that the HQ unit has 7 men in it but the Marder 1 A2 only has a carry capacity of 6. Is this intentional? Seems kinda silly to have a company that the HQ has to walk because it can't all fit in the transport.
Is there anyway to correct this? Maybe make the HQ unit only 6 instead of 7. By the way there are also the M113G -- carry capacity of 11 and the Marder 1 A1 -- carry capacity of 7, but no way to make the HQ transport these and the regular troops transports the A2's.

Quick fix:
edit unit No. 252 to 6 men, and then run the saved OOB through the points calculator and save from there.

On the to-do for a proper fix (split 252 into a 7 and a 6 man version, by date).

Andy


All times are GMT -4. The time now is 11:08 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.