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-   -   Dimensional Rod (http://forum.shrapnelgames.com/showthread.php?t=43438)

GrudgeBringer June 26th, 2009 02:30 PM

Dimensional Rod
 
Well Goody....

I was trying to boost one of my commanders 1 more level to forge something and stuck Dimensional rod on him.

Now, of course since its CURSED:doh:, its stuck on him.

The Manual really doesn't give much of a description on what it does in battle (since I guess thats what he is going to use) so I was hoping someone could tell me what this "Shift a person out".

Is it worth even messing with or just using it for forgeing and ritual casting?

Also what is this insanity about. Its kind of a medium important commander so I really need to know.

Any info is welcome..Thanks:confused:

Jazzepi June 26th, 2009 02:32 PM

Re: Dimensional Rod
 
It's "good" because it's an astral booster for the hand slot.

Makes it easier to cast wish, etc.

Jazzepi

GrudgeBringer June 26th, 2009 02:36 PM

Re: Dimensional Rod
 
Does it help in battle in any way?

Gregstrom June 26th, 2009 02:40 PM

Re: Dimensional Rod
 
I think it might send people it hits to 'lost in time and space'.

Jazzepi June 26th, 2009 02:40 PM

Re: Dimensional Rod
 
I suspect that "shift them out" means they have a chance to get lost in time and space, as is the case that really good artifacts have drawbacks.

Actually, when you equip it, if you look at the weapon's stats it says it performs a "Dimensional shift" when you strike someone with it. With that in mind, it probably makes that person get lost in time and space.

I just tested it with the Debug mod, which you should really get to test this stuff yourself, and the rod does this;

Give quickness (+3 def/attack, extra attack)
Casts dimensional shift on someone when you hit them which makes them disappear from the battlefield. I suspect it makes them lost in time and space.

Jazzepi

GrudgeBringer June 26th, 2009 02:46 PM

Re: Dimensional Rod
 
Thank you, I guess it isn't as bad as I thought!!!

I will get that Mod, it will save a lot pf typing, agian THANKS guys!!!

Executor June 26th, 2009 03:18 PM

Re: Dimensional Rod
 
It's good for a while but than it get's not so good. The commander holding it will became insane over a period of time.

vfb June 26th, 2009 06:16 PM

Re: Dimensional Rod
 
It's only about one insanity per turn I think.

lch June 26th, 2009 07:43 PM

Re: Dimensional Rod
 
It leaves horrormarks, too. The biggest drawback is that it's cursed, though, I think. I only equipped it when I wished for something that would overwrite the handslot directly thereafter.

vfb June 26th, 2009 08:03 PM

Re: Dimensional Rod
 
You can put it on a shape-changing unit too, like a Mictlan turkey, where the second shape has no hands. I think some CBM Mictlan hero also has S and can turn into a Couatl.


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