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-   -   Need to kill a golem... (http://forum.shrapnelgames.com/showthread.php?t=43439)

Viajero June 26th, 2009 03:31 PM

Need to kill a golem...
 
1 Attachment(s)
See attached picture of a Golem selfteleported to my rearguard, adjacent to my capital. Turn 60+ almost everything researched, playing as MA Ermor. How do I stop this thing from going from province to province as if it were a walk in the park?

Also, is there a way to know who will be moving first if I move into his province? or is this destined to be cat and mouse?

Any help appreciated!

Thanks,

Gregstrom June 26th, 2009 03:35 PM

Re: Need to kill a golem...
 
You're MA Ermor. You have Astral. Teleport in 2 or 3 mages with Mind Duel scripted and a couple of gems each. If you're worried about PD, add a couple more pearls to each mage and script Returning.

Calahan June 26th, 2009 03:41 PM

Re: Need to kill a golem...
 
Isn't solving these types of problems a big part of the fun and attraction to Dominions? I can't imagine how any game is fun to play if you are just given all the best answers to the problems confronted on a plate.

It's similar to buying an adventure game and then immediately looking for a walk-through solution to it. Where's the enjoyment in that? Oh well, everyone has there own idea of computer gaming I guess.

Executor June 26th, 2009 03:45 PM

Re: Need to kill a golem...
 
Quote:

Originally Posted by Gregstrom (Post 698130)
You're MA Ermor. You have Astral. Teleport in 2 or 3 mages with Mind Duel scripted and a couple of gems each. If you're worried about PD, add a couple more pearls to each mage and script Returning.

No, that won't work.
More than one mage will make him cast returning.
Any items on the mage will also make him cast returning.
You can send only one mage at the time to magic duel but you risk losing that mage to say? call of the wind he'll cast on himself to protect from this exact scenario.

Viajero June 26th, 2009 03:46 PM

Re: Need to kill a golem...
 
Quote:

Originally Posted by Calahan (Post 698131)
Isn't solving these types of problems a big part of the fun and attraction to Dominions? I can't imagine how any game is fun to play if you are just given all the best answers to the problems confronted on a plate.

It's similar to buying an adventure game and then immediately looking for a walk-through solution to it. Where's the enjoyment in that? Oh well, everyone has there own idea of computer gaming I guess.

I agree, but to be honest I obviously have my own ideas and would try them anyways, but if I want to make sure or increase my chances I would like to hear the experts advice!

Thanks in advance!

Viajero June 26th, 2009 03:51 PM

Re: Need to kill a golem...
 
Quote:

Originally Posted by Executor (Post 698133)
Quote:

Originally Posted by Gregstrom (Post 698130)
You're MA Ermor. You have Astral. Teleport in 2 or 3 mages with Mind Duel scripted and a couple of gems each. If you're worried about PD, add a couple more pearls to each mage and script Returning.

No, that won't work.
More than one mage will make him cast returning.
Any items on the mage will also make him cast returning.
You can send only one mage at the time to magic duel but you risk losing that mage to say? call of the wind he'll cast on himself to protect from this exact scenario.

Im afraid I did not understand this response. Who do you mean when you say "him", the golem? that will only happen if my opponent has scripted it or the AI decides so, doesnt it?

Executor June 26th, 2009 03:51 PM

Re: Need to kill a golem...
 
However looking at the picture again I notice that he doesn't even have gems for returning. Magic duel the bastard!

Why hydra armor on a lifeless unit?

Executor June 26th, 2009 03:59 PM

Re: Need to kill a golem...
 
I mean the best way to protect yourself from teleporting in mages that are about to cast magic duel on you Golem, or whoever, is to cast call of the wind on you Golem.
He will teleport the mage with magic duel orders in the magic phase and the birds will arrive in the magic phase too but since it is your province the birds will attack first and since they are fliers they will kill the mage in the very first turn.

If he sends more than one mage, the golem will cast returning ( presuming you have the gems and the orders of course) and if he places items to survive the bird attack the Golem will again cast returning. It's a bullet-prof system.

And yes you need to script returning and have the gems for it.

Viajero June 26th, 2009 04:05 PM

Re: Need to kill a golem...
 
Oh I see, but my opponent is machaka and machaka does not have much air magic does it? unless he got indies.

I was thinking another option is Desintegrate or Opposition but the issue here is the 25 range, and that he also can cast Magic Resistance, isn“t it?

Executor June 26th, 2009 04:15 PM

Re: Need to kill a golem...
 
Disintegrate has longer range, so use that before opposition.
I see he has 23MR, that isn't good enough to keep him safe from repeated disintegrate so one will kill him if you provide enough chaff to work around.

But the best way to kill them is still magic duel if he forgets gems or teleport your own SC/Thug equipped to kill him.
Work on his weak points. He only has 12 protection, so for example use a thug with boots of quickness and gloves of the gladiator.


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