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-   -   Warp point.... (http://forum.shrapnelgames.com/showthread.php?t=4365)

AJC October 18th, 2001 03:34 AM

Warp point....
 
Ever try to open a warp point in the same system?
It makes for a quick route across. You can only do it once in the system and the end point is random.

Baron Munchausen October 18th, 2001 03:45 AM

Re: Warp point....
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by AJC:
Ever try to open a warp point in the same system?
It makes for a quick route across. You can only do it once in the system and the end point is random.
<HR></BLOCKQUOTE>

I don't think you should be able to do that, but I'd personally suggest to MM that he make that do something nasty like slurp the ship and any others in the same sector into a temporary black hole... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

BeeDee10 October 18th, 2001 11:57 PM

Re: Warp point....
 
Hey, neat! Does that count as two warp points towards the 10-warp-point limit? Should make "fortifying" systems via warp point limits a little bit simpler, though I guess now that system gravitational shields prevent warp point creation it's not as important any more.

Edit: oops, never mind. Version 1.48 removes this functionality.

[This message has been edited by BeeDee10 (edited 18 October 2001).]

Phoenix-D October 19th, 2001 01:09 AM

Re: Warp point....
 
It counts toward the limit.

Why was the Grav shield thing removed? For that matter, where's the patch note for that Version? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Phoenix-D

BeeDee10 October 19th, 2001 03:14 AM

Re: Warp point....
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
Why was the Grav shield thing removed? For that matter, where's the patch note for that Version? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif<HR></BLOCKQUOTE>

http://www.shrapnelgames.com/ubb/For...ML/003900.html

It wasn't the grav thing that was removed, but rather the ability to make a warp point to the same system it starts from. A pity, I think it's kind of cool. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Suicide Junkie October 19th, 2001 04:30 AM

Re: Warp point....
 
You can always do it with the map editor http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

AJC October 20th, 2001 03:54 AM

Re: Warp point....
 
Yep Version 1.48 does remove that capability - damn I thought it was actually kind of cool. I discovered it when My 4 yr old daughter bumped my arm when I was trying to open a warp pt in a hotseat game....

dogscoff October 23rd, 2001 01:30 AM

Re: Warp point....
 
QUOTE:
when My 4 yr old daughter bumped my arm when I was trying to open a warp pt in a hotseat game.
/QUOTE

That sounds like cheating to me, I hope you glassed her homeworld to teach her a lesson.
Good to see you starting 'em young=-)

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M&gt;M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

AJC October 24th, 2001 01:18 AM

Re: Warp point....
 
Actually worse - NO RUGRATS cartoons for a week- mwhhahahahaha...

Just kidding ... I was so happy to discover it I had to post it - then it got axed.... http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

[This message has been edited by AJC (edited 24 October 2001).]


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