.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: Battle Test (http://forum.shrapnelgames.com/showthread.php?t=43673)

vladikus July 28th, 2009 06:26 PM

Battle Test
 
1 Attachment(s)
I originally made this from a variation of the Game Master mod for Kojusoki. Since it could be useful for others, I decided to make a separate thread for it.

This mod allows for battle testing by creating two nations for each era known as Red Realm and Blue Realm. The game is played hotseat, so you have complete control over both armies. The nations are only separated by one province, which is where all the fighting will go on. There is a saved game included from which you have all spells researched and have only to wish, forge, or summon whatever you want using the implementers provided--essentially you can jump straight into army building.

Once ready, you just send equipped units into battle at province 6 and script them, just like a normal game. You can quickly see results and test whatever you want.

Have a blast.

LDiCesare July 29th, 2009 03:23 AM

Re: Battle Test
 
How does it compare to writing a map file by hand to build your armies? Do you know of a way to make such test fights and to specify a level of research for each nation without having to research manually?

Illuminated One July 29th, 2009 07:33 AM

Re: Battle Test
 
A debug mod already exists, which does the same thing, without having to have prepared savegames (sorry to say it).
http://forum.shrapnelgames.com/showthread.php?t=36453
I also made a mod that allows you to recruit units to the max (100 per turn) for testing large armies, it's in the same thread.

A mod, that allows to control the level of research, can be easily constructed I think.
Researchers can be modded in three ways:
Magic paths up to 20 (iirc)
8 * 20 = 160 RP
+2 = 162
Researchboost up to 25
187 RP
Magic Scales tested up to 20, don't know what the upper limit is
207 - ???? RP

Which should be a lot more comfortable than researching/building armies via map/modding commands.

vladikus July 29th, 2009 09:17 AM

Re: Battle Test
 
Quote:

Originally Posted by Illuminated One (Post 703530)
A debug mod already exists, which does the same thing, without having to have prepared savegames (sorry to say it).
http://forum.shrapnelgames.com/showthread.php?t=36453
I also made a mod that allows you to recruit units to the max (100 per turn) for testing large armies, it's in the same thread.

A mod, that allows to control the level of research, can be easily constructed I think.
Researchers can be modded in three ways:
Magic paths up to 20 (iirc)
8 * 20 = 160 RP
+2 = 162
Researchboost up to 25
187 RP
Magic Scales tested up to 20, don't know what the upper limit is
207 - ???? RP

Which should be a lot more comfortable than researching/building armies via map/modding commands.

Disappointing, but the more I thought about it the more you are right. Could this topic be deleted then?

Ballbarian July 29th, 2009 01:53 PM

Re: Battle Test
 
I see no reason to delete it. Nothing wrong with having more than one way to skin a cat. ;)

(No cats were harmed in the making of this post.)


All times are GMT -4. The time now is 11:44 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.