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Battle Test
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I originally made this from a variation of the Game Master mod for Kojusoki. Since it could be useful for others, I decided to make a separate thread for it.
This mod allows for battle testing by creating two nations for each era known as Red Realm and Blue Realm. The game is played hotseat, so you have complete control over both armies. The nations are only separated by one province, which is where all the fighting will go on. There is a saved game included from which you have all spells researched and have only to wish, forge, or summon whatever you want using the implementers provided--essentially you can jump straight into army building. Once ready, you just send equipped units into battle at province 6 and script them, just like a normal game. You can quickly see results and test whatever you want. Have a blast. |
Re: Battle Test
How does it compare to writing a map file by hand to build your armies? Do you know of a way to make such test fights and to specify a level of research for each nation without having to research manually?
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Re: Battle Test
A debug mod already exists, which does the same thing, without having to have prepared savegames (sorry to say it).
http://forum.shrapnelgames.com/showthread.php?t=36453 I also made a mod that allows you to recruit units to the max (100 per turn) for testing large armies, it's in the same thread. A mod, that allows to control the level of research, can be easily constructed I think. Researchers can be modded in three ways: Magic paths up to 20 (iirc) 8 * 20 = 160 RP +2 = 162 Researchboost up to 25 187 RP Magic Scales tested up to 20, don't know what the upper limit is 207 - ???? RP Which should be a lot more comfortable than researching/building armies via map/modding commands. |
Re: Battle Test
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Re: Battle Test
I see no reason to delete it. Nothing wrong with having more than one way to skin a cat. ;)
(No cats were harmed in the making of this post.) |
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