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-   -   [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas? (http://forum.shrapnelgames.com/showthread.php?t=43721)

Bananadine August 4th, 2009 11:30 PM

[problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas?
 
BandarLover is playing as Ogre Kingdoms (version 0.7) in the LlamaServer game Redwich. He reports:

"Possible bug? My Ogre Butchers no longer have their national blood battle spells available to cast. And my gem/slave producing capital sites are all blank. And my sacreds are missing, along with my recruitable giant. Thoughts?"

Can you help??

Bananadine August 4th, 2009 11:31 PM

Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??
 
(We are using Skavenblight, Arga Dis, and CBM 1.5. I understood Gregstrom's research to indicate that there was no conflict amongst these mods.)

Gregstrom August 5th, 2009 01:35 AM

Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??
 
Well, if the game started out fine (and since it's turn 26, I guess it did) then I doubt it's a mod conflict. The first obvious question I can think of is: Has Bandarlover installed v0.8 recently?

Sombre August 5th, 2009 06:21 AM

Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??
 
Sounds like he has. The spells should reappear next turn iirc.

The sites he's lost for good as long as you're using 0.8 - so no sacreds, no giant.

Gregstrom August 5th, 2009 06:25 AM

Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??
 
Reading the game thread confirms this - he reinstalled 0.7 and all was well again.

I think including a version number in the #modname entry might prevent this problem, btw.

Bananadine August 5th, 2009 08:19 AM

Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??
 
Hooray, thanks!

Sombre August 5th, 2009 09:17 AM

Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??
 
Quote:

Originally Posted by Gregstrom (Post 704415)
Reading the game thread confirms this - he reinstalled 0.7 and all was well again.

I think including a version number in the #modname entry might prevent this problem, btw.

Would it? Seems more like it would either do nothing or make the problem even worse.

Gregstrom August 5th, 2009 04:02 PM

Re: [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any id
 
It does nothing. For some reason I thought Dom3 handled mods according to their #modname rather than filename. Oops.

Changing the filename of the .dm file with each release would work, though.

Sombre August 5th, 2009 04:27 PM

Re: [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any id
 
Could do. It's not the norm, but I guess the only reason why not is that sometimes updates can be applied fine without wrecking a game - in fact you potentially fix problems. Also it might get a bit confusing.

Gregstrom August 5th, 2009 05:16 PM

Re: [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any id
 
Quote:

Originally Posted by Sombre (Post 704480)
Could do. It's not the norm,


I guess not, but CBM uses it to good effect :D


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