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-   -   Summon Commander in Battle (http://forum.shrapnelgames.com/showthread.php?t=43729)

chrispedersen August 6th, 2009 02:12 PM

Summon Commander in Battle
 
Sooo, I wanted to create the effect of a wizard turning into another creature for the duration of a battle. After the battle he reverts back to self (Details:http://forum.shrapnelgames.com/showt...t=43566&page=4)

So how I thought to do this was summon commander, (with a firstshape), kill caster.

Cannot get it to work.

So far I've tried:

1. Use a summon spell, change the damage to the new unit.
(hoping to trick it into summoning a commander).

Effect: Spell casts, no effect, does not chain next spell.

2. Create a ritual summon for the creature, verify it works.
Change the effect from 10021 to 21.

Effect: spell not available in battle script.

3. Create a copy of an innocuous spell (aim), chain the 10021 spell.

The innocuous spell doesn't show up either.

My next attempt:

The only spell I know that lets you summon a commander in combat is the "summon djinni" from the lamp. I'm going to try copying that spell, and change the damage type to the new unit.

Anyone else have ideas?

thanks

Sombre August 6th, 2009 02:26 PM

Re: Summon Commander in Battle
 
I never tested it, but I thought spell effect 21 worked fine in battle. It's certainly used for the pocket liche, for example.

I suggest chaining a '21' spell as a nextspell to a random buff or something, or having it as a onebattlespell.

It's definitely not 10021, regardless. That would translate in battle as 'cloud of summon commander specified'.

chrispedersen August 6th, 2009 05:26 PM

Re: Summon Commander in Battle
 
when you say pocket lich, I presume you mean carcator.
Yea, I tried effect 21.. I think perhaps thats an effect that is tied to magic items and can't be used.

Hoburg head uses it as well....

I had hopes, because many items let you cast a spell..the lamp lets you cast a spell summon jinn, which is a commander - but even copying that spell and changing the damage...

it doesn't show up in the battle spells.

chrispedersen August 6th, 2009 05:34 PM

Re: Summon Commander in Battle
 
Quote:

Originally Posted by Sombre (Post 704603)
I never tested it, but I thought spell effect 21 worked fine in battle. It's certainly used for the pocket liche, for example.

I suggest chaining a '21' spell as a nextspell to a random buff or something, or having it as a onebattlespell.

It's definitely not 10021, regardless. That would translate in battle as 'cloud of summon commander specified'.

I've tried chaining a 21 on an aim spell - it makes the aim spell not show up on the script choices.

You can't make new spells be onbattlespells - has to be existing spell.. and overwriting an existing spell for this effect doesn't work either.


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