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-   -   WinSPMBT and the Vietnamwar (http://forum.shrapnelgames.com/showthread.php?t=43770)

Gladiator August 13th, 2009 06:10 AM

WinSPMBT and the Vietnamwar
 
Hello,

I believe this is more a question or request to the designers of the game.
I'm a little bit a Vietnamwarfreak (1965-1975) :) and I'm wondering why isn't their the possibility to built a realistic basecamp ?

I mean, for the moment I have created a verry large map with in one part a firebase with trenches, bunkers, etc. and in a totaly other corner of the map i have created a basecamp with a paved landingzone for helicopters, a paved motorpool, an Artilleriestand and many buildings (stone and wooden) who represent baracks. I use the basecamp to place choppers, jeeps, trucks, tanks,etc. even reservetroops that i don't use for the moment but that i need afterwards.

So in that way it's possible to create something but why are their no troopbaracks or tents available to give it more something realistic ?

Maybee it's an idea for an new update ;)

Greetings

Imp August 13th, 2009 09:19 AM

Re: WinSPMBT and the Vietnamwar
 
The troop barracks is a case of someone doing a new building design, pressume its an icon & could be done the same as vehicles but dont know could be in the code I suppose. If some one fancied replacing (adding?) some might be nice. For instance with multi hex buildings there are a few that run \ but none that run /. Also & may be how they work several the place hex is outside the building outline meaning you cant run a road by it. But I am being picky now.
On tents pretty pointless the above is cosmetic tents are purely cosmetic as no defence modifier & scale of the game would probably not effect movement either. Use dirt say tan colour & label it tents.

Imp August 13th, 2009 11:29 AM

Re: WinSPMBT and the Vietnamwar
 
Thinking about it would not look right but orchard is another possibility, LOS hinderance & 1 extra MP, would not say there is enough protective clutter to represent with rough.


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