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All land map
1 Attachment(s)
This is an all land map with 192 provinces.
It is set up so it doesn't have to be wrap around but doesn't suffer from non-wraparound maps drawbacks. Instead of removing the corners as wrap around does, I drew this map so that each starting province would have three neigbours exactly, and then divided starting provinces so each starting province would be 4 provinces away from the next. The map comes in 3 versions with fixed starting locations for 3, 6 and 16 players. The locations are balanced in terms of distance from each other, but some have more neighbours than others although it's usually 5 or 6. All have 2 forest, 1 swamp or waste and 1 mountain province either touching or 1 province removed from the capital (i.e. nearer to them than the opponent). I thought of only #allow'ing land nations but it's a pain since any new land mod nation would be unable to play without editing the map. Unfortuntely the allowed sea nations command is deprecated. If someone knows how one could fix that? http://img134.imageshack.us/img134/8831/allland.th.gif |
Re: All land map
Edited attachment (damn duplicate white pixel!)
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Re: All land map
Garish! :O
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Re: All land map
Edited again. Province 49 should have been no start.
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Re: All land map
The neighbors (and terrain values) seem to be out of sync. When you removed the duplicate pixel did you adjust the rest of the numbering in the file? Also, the #starts seem to be missing.
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Re: All land map
I fixed the neighbours but my script may have been wrong, I'll have to re-check everything by hand.
The nostarts are not done by #nostart but by adding 512 to the terrain mask, which is why you can't see them. I've spotted one wrong neighbour already, I'm going to check everything again and update. |
Re: All land map
I fixed 5 bad province links. This should be better now.
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