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-   -   Does Umor Make Victims Suicidal? (http://forum.shrapnelgames.com/showthread.php?t=43798)

AlgaeNymph August 18th, 2009 09:31 AM

Does Umor Make Victims Suicidal?
 
So the Eater of Gods attacked my pretender. What killed my pretender wasn't Umor, but my pretender repeatedly attacking himself. :shock: Is that supposed to happen?

Humakty August 18th, 2009 10:00 AM

Re: Does Umor Make Victims Suicidal?
 
Can you describe a bit more ? (ie : weapons/spells used by your god)

AlgaeNymph August 18th, 2009 10:07 AM

Re: Does Umor Make Victims Suicidal?
 
Some new information just came up:

My pretender wielded a dwarven hammer, and cast Summon Earthpower and Strength of Gaia. Umor was allegedly routed, but became invisible (except when clicking on a tile for unit information) and kept attacking.

Humakty August 18th, 2009 10:13 AM

Re: Does Umor Make Victims Suicidal?
 
It wasn't what I was thinking about. Blood Vengeance I think, Eater of gods has got BV 0/+1/+2, as it increases when he changes shape. That why your god his wacking himself.

MaxWilson August 18th, 2009 11:03 AM

Re: Does Umor Make Victims Suicidal?
 
Quote:

Originally Posted by AlgaeNymph (Post 706079)
Some new information just came up:

My pretender wielded a dwarven hammer, and cast Summon Earthpower and Strength of Gaia. Umor was allegedly routed, but became invisible (except when clicking on a tile for unit information) and kept attacking.

Umor has three forms, and it sounds like you got him down to his third form, which has True Ethereal and Blood Vengeance +2. The "X has routed!" notice IIRC just means you've passed the 50% HP limit which requires all units to make a morale check every turn, which Umor will always make since he has Morale 30 (= always passes checks). Low MR on your god or a series of bad rolls could lead to failing every Blood Vengeance check, and thus damaging yourself instead of Umor on every attack.

-Max

Sombre August 18th, 2009 11:43 AM

Re: Does Umor Make Victims Suicidal?
 
Quote:

Originally Posted by MaxWilson (Post 706083)
The "X has routed!" notice IIRC just means you've passed the 50% HP limit which requires all units to make a morale check every turn, which Umor will always make since he has Morale 30 (= always passes checks).

I don't think this is true. I've never seen anything other than mindless or berserk units stick around after the siderout. I see no evidence of morale checks.

vfb August 18th, 2009 11:52 AM

Re: Does Umor Make Victims Suicidal?
 
Quote:

Originally Posted by Sombre (Post 706089)
Quote:

Originally Posted by MaxWilson (Post 706083)
The "X has routed!" notice IIRC just means you've passed the 50% HP limit which requires all units to make a morale check every turn, which Umor will always make since he has Morale 30 (= always passes checks).

I don't think this is true. I've never seen anything other than mindless or berserk units stick around after the siderout. I see no evidence of morale checks.

OT: immortals also stick around after their side routs, unless they have morale<30 and fail a normal morale check.

Not OT: the debug output from the battle might provide some info on what's going on.

Sombre August 18th, 2009 11:54 AM

Re: Does Umor Make Victims Suicidal?
 
As long as they're in friendly dominion, yeah.

Foodstamp August 18th, 2009 04:19 PM

Re: Does Umor Make Victims Suicidal?
 
Quote:

Originally Posted by Sombre (Post 706092)
As long as they're in friendly dominion, yeah.

And horror attacks, assassination attempts etc are considered to take place in 0 dom neutral ground.

Calahan August 18th, 2009 04:48 PM

Re: Does Umor Make Victims Suicidal?
 
1 Attachment(s)
Quote:

Originally Posted by Foodstamp (Post 706139)
Quote:

Originally Posted by Sombre (Post 706092)
As long as they're in friendly dominion, yeah.

And horror attacks, assassination attempts etc are considered to take place in 0 dom neutral ground.

This is not correct. I've had immortal Pretenders die in assassinations attempts, and they've always come back to my cap the next turn if the assassinaiton happended in friendly dominion. Easy to test this as well.

The key is that the immortal has to get killed in the assassination, and not retreat/route. As if it does that then it does 'die', and doesn't come back the next turn.

Edit: Attached a test game showing an immortal dying in an assassination, and coming back to life in the capital.


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