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EA Nation Early/Mid Strength?
What I'm looking for is nations with problematic early game.
Especially for those that can't easily reach spells that help them. |
Re: EA Nation Early/Mid Strength?
Ryleh & Maverni
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Re: EA Nation Early/Mid Strength?
MA Agartha
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Re: EA Nation Early/Mid Strength?
EA Atlantis isnt stellar in the early game either, afaik.
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Re: EA Nation Early/Mid Strength?
MA Oceania too.
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Re: EA Nation Early/Mid Strength?
Oh, and the mighty Bandar Log, of course. )) Not even elephants fully make up for damn apes and monkeys pretending to be warriors. :)
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Re: EA Nation Early/Mid Strength?
The only one I disagree with is MA Oceania; Ichtycentaurs are pretty damn good at expansion. After that is the issue.
LA Bogarus comes to mind. |
Re: EA Nation Early/Mid Strength?
Quote:
I don't bother with paths on the Kraken, and depend on trade/luck/tiamat to get air gems for a fish ammy forger. |
Re: EA Nation Early/Mid Strength?
Actually I think Marverni isn't that bad. You can get troop buffs and debuffs in alt and con early on and/or head for GfH. For example a vertgobret and 10 ambitate nobles can make a good raiding force.
Maybe I should rephrase the question. Which EA nations can't get a raiding force with < 400 gp and low level < lvl 4 spells? What about Ermor? Van? Ok, they can bless but are their sacreds worth it? |
Re: EA Nation Early/Mid Strength?
Ermor and Van are DEFINITELY not nations that come to mind for your requirements ...
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