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How quickly does penetration drop off at range?
Are there any easy formula or guideline for how quickly penetration drops off as range increases?
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Re: How quickly does penetration drop off at range?
Here's an old post that may help:
Quote:
http://forum.shrapnelgames.com/showt...etration+table cheers, Cross |
Re: How quickly does penetration drop off at range?
Mark made it clear that his formula was only an average, and my test results were certainly different.
The results I got included: max penetration only out to 10% range (instead of 20% range), and at max range I was only getting about 20 to 25% penetration (instead of 33% penetration). I don't know what weapons Mark used to get his results, but it seems that results may vary quite widely depending on a number of factors; that may even include warhead size (Mark mentioned this) and crew experience. I did a test that included accuracy (or caliber to barrel length ratio) and didn't find that made a difference. I found that at close ranges the pen was more consistent, and at greater ranges you usually got one of two results. For example a gun may consistently pen 9 at 20% range, get 7s and 6s at 50% range, and at 60% range get 6s and 5s. Then you get the occasional ‘wild card’ extra 1 or 2 pen; and you may also hit a ‘weak spot’ for an extra 1 pen. My tests did show an approximate linear degrading of penetration from the range where you no longer get max penetration (10 to 20% range) to max range. So theoretically, if you discover the range a weapon no longer achieves max pen, and the penetration a weapon achieves at max range, you should be able to come up with a formula to show approximate penetration at any range in between. But that’s beyond my maths ability.:doh: cheers, Cross |
Re: How quickly does penetration drop off at range?
OK, it appears I actually cracked the AP pentration code!
Once I realised the linear drop in penetration, I got my oldest son (who's a math whizz) to write me a formula where you enter the penetration at two different ranges and it will calculate the pentration at any other range. Then I figured out the fractional role that warhead size plays, which was really the key to deciphering AP effectiveness. I remembered that SP design was influenced by tabletop wargaming, which I believe often used fractions. :doh: Now I can instantly predict the base penetration of any weapon at any range, as long as I know the weapon's: 1. Max Pen 2. Max Range 3. Warhead size I haven't tested it with sabot rounds yet, to see if any additional voodoo has been thrown into the pot, but I suspect that the extra penetration and differing ranges of sabots are enough, so I doubt there's more to them than that. Then I'll try to make a penetration matrix or excel calculator that people may find useful. cheers, Cross |
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