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-   -   Flagships (http://forum.shrapnelgames.com/showthread.php?t=4383)

chewy027 October 21st, 2001 06:53 PM

Flagships
 
Don't know if this has been discussed before figured I'd bring it up. If you look at any of the great sci-fi out there ie: star treck, star wars, bab5, etc. There is always a flagship. Take the super star destroyer Executor from the empire or the Enterprise from the federation. That is something I think that SE4 is missing. The ability to build a flagship for a fleet. Obviously there would have to be a limited amount an empire can build if not just one. But maybe tie it to population or something. Every 20B people you have you can make a flagship for a fleet. As for the size of it. Make it ship research 12 after baseships and make em bigger then baseships but not as slow. Also they should use the dreadnaughts pic not the baseship. Of course this ideas probably will never be used in SE4 but it's still fun to discuss for SE5 http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Cyrien October 21st, 2001 07:41 PM

Re: Flagships
 
Here is an idea for that.

Instead of having a flagship as being ship construction 12 and only available late in the game (since historically there have been flagships in all times) have a checkbox that can be checked in ship design [ ] IS Flagship
this would add say 20% or so extra space to the selected hulltype at extra cost and would only be available to be checked at certain conditions IE 20B pop or whatnot.

Additionally I would rather see it being based on the number of ships you have rather than the number of pop. Every 100 or 50 ships etc.

With this as the setup you can limit peaceful empires with lots of pop but few ships having almost nothing but flagships. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
It would also allow for flagships at a much earlier point in the game with cruiser sizes etc and allows for more varied flagships later in the game as races that prefer smaller more manueverable ships might prefer to have a BC flagship since all their ships are BC rather than some slow clunky massive thing like their neighbors do.

[This message has been edited by Cyrien (edited 21 October 2001).]

Taqwus October 21st, 2001 07:47 PM

Re: Flagships
 
Doesn't "flagship" just designate the ship with the fleet admiral, and not a special design? If anything, it'd be the Fleet Leader in each fleet, and there should be severe consequences of having that ship destroyed in combat (or, for that matter, of transferring it to another fleet -- either the fleet experience should be reduced, or it should stay but the ship's experience is reduced).

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-- The thing that goes bump in the night

Suicide Junkie October 21st, 2001 09:26 PM

Re: Flagships
 
In games I play, my flagship is one ship, the biggest hull I have the tech for, and a separate design loaded with special components and defenses.

Take a ship of the line, and replace one weapon with specialty equipment. Then add 50% to the price by installing P&N Buckytube Gel Armor, and/or using premium components.
That gives a typical, basic flagship design.

travislp October 21st, 2001 09:42 PM

Re: Flagships
 
Why not add a flagship component that has abilities that would be found in a flagship.

capnq October 21st, 2001 09:47 PM

Re: Flagships
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Why not add a flagship component that has abilities that would be found in a flagship.<HR></BLOCKQUOTE>A moddable component is a good idea, since you'll never get a consensus on what abilities it ought to have.

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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

chewy027 October 21st, 2001 10:30 PM

Re: Flagships
 
problem with a component is that u can then build them on any ship. Actually Cyrien basing it off of number of ships would be better http://www.shrapnelgames.com/ubb/images/icons/icon7.gif good point. And yeah the flagship is basically the command ship and would have a captain on it but it is also usually the most advanced, beefed up, toughest SOB in the fleet http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. Thus, I agree that it should bring a small bonus to whatever fleet its attached to be it by way of exp or morale if thats ever put in. Cyrien a check or whatever to designate a design as a flagship would be a good way of doing it and allow for any size ship which i suppose would be more practical.

Atrocities October 22nd, 2001 02:10 AM

Re: Flagships
 
You can do this yourself Chewy027. I have added several class of ships to my personal game:

Juggernought
Capital Ship
Gun Boat
Cutter
War Cruiser.

I then designed 5 new ship images for all the races I use.

I increased the cost of production of the Juggernought to be very expensive. (VERY).

I did not like the idea of Base Ships, so I deleted them, and used the images for the Juggernoughts.

I also increased the cost of researching ships by adding 2 extra zero's to the research cost in the research data file.



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New Age Ship Yards

"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG

Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf

chewy027 October 22nd, 2001 03:39 AM

Re: Flagships
 
yikes that is real expensive http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I kinda knew i could do it myself but thought it would be a cool feature too http://www.shrapnelgames.com/ubb/images/icons/icon7.gif You know something maybe put in by MM some day.....

mac5732 October 23rd, 2001 07:07 PM

Re: Flagships
 
I like the idea of flagship, how about if you could add a "command control" addition to this ship, one per fleet, this could increase the chances of PD's hitting. fleet given a defensive bonus, take out the command ship and every ship is then on its own... This addition could be expensive to add and take up ? amount of space. This would make it worthwhile to have and also for a fleet to protect it in combat.Also makes opposing fleet target it for high priority

just some ideas mac

[This message has been edited by mac5732 (edited 23 October 2001).]


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