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-   -   P&N testers wanted (http://forum.shrapnelgames.com/showthread.php?t=4387)

Suicide Junkie October 22nd, 2001 12:52 AM

P&N testers wanted
 
Here is the latest P&N, v2.4.
I'll need some people to help test it under the latest SE4 Version when the patch comes out, so I'll be ready for the CD.

Any bug reports will be appreciated.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download the Latest Version of P&N>- (just extract to your SE4 folder)
--<Download my HomeComing scenario>- (For P&N v2.3b)
--<P&N V2 AI patch>- (V2 only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
-<Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-<Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>

Baron Munchausen October 22nd, 2001 01:27 AM

Re: P&N testers wanted
 
I've been considering posting my personal mod for some time now. It's nowhere near 'complete' like the TDM modpack, for example, but it probably never will be. I'm too much of a tinkerer to finish something like that. The constant changing and testing is the whole point... What do you think is the best way for me to offer my 'suggestions' to the mod community for these 'finished' mods? Maybe I could just email a copy to the known modders? Or would it be worthwhile to post it with a bunch of experimental components, a couple of unfinished racial tech areas & whatnot? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Puke October 22nd, 2001 02:39 AM

Re: P&N testers wanted
 
i would suggest starting a thread like Kodos has for his ideas and questions. I get tons of mod / scenario ideas from that.

Rich04 October 24th, 2001 05:42 PM

Re: P&N testers wanted
 
Any chance of getting it up on PBW.
The 1st P&N game is ready to start be we are debating to wait for 2.4.
So far 2.4 seems to be less buggy that 2.3c in solo games.

Suicide Junkie October 24th, 2001 07:39 PM

Re: P&N testers wanted
 
I will upload P&N v2.4 to PBW in about 5 hours. Someone just has to contact the PBW admins to get the mod actually installed there.

One addition to the changes list of P&N v2.4:
- Cost of the armor tech area has been increased. Hitpoints per KT per Research point spent is much more balanced now.

Therefore, in order to get a big hitpoint advantage over shields in the early game, you've gotta use the Premium mounts for that 40% strength bonus.

Shields vs Armor is now an early game concern, rather than only coming into play at max tech http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Suicide Junkie October 25th, 2001 12:20 AM

Re: P&N testers wanted
 
OK, I've uploaded the mod to PBW, and posted a message about getting your game upgraded.

See Rich04's PBW thread
and
My PBW thread

Looks like we both posted at the same time, exactly 5 hours after it was discussed here http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

[This message has been edited by suicide_junkie (edited 24 October 2001).]

Rich04 October 25th, 2001 12:26 AM

Re: P&N testers wanted
 
Thanks SJ. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Rich04 October 25th, 2001 06:43 PM

Re: P&N testers wanted
 
P&N won't run with the new patch. I get two errors with the settings.txt when I try to start. One with message display and another with ship movement delay.
Any idea when an update will be made?

< Chomping at the bit to start the PBW game. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif >

Suicide Junkie October 26th, 2001 12:20 AM

Re: P&N testers wanted
 
I just noticed the thread that mentioned that.

Adding two lines to the settings.txt will fix it. see This thread for details.
Just copy-paste the two lines mentioned there, and see if it works.

My latest-patch links are updated to include an updated v2.4 with that addition.
I'll see about upgrading the P&N classic mod this weekend.

------------

Whew. Back from an exam, and I've got 5 hours to do two assignments...

------------------
"This is where the proving theorems goes out and the cheating like mad comes in" - I. Munro - My CS240 prof.

The latest info on Pirates & Nomads (forum thread).
-<Download the Latest Version of P&N>- (just extract to your SE4 folder)
--<Download my HomeComing scenario>- (For P&N v2.3b)
--<P&N V2 AI patch>- (V2 only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
-<Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-<Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>

Rich04 October 26th, 2001 03:30 AM

Re: P&N testers wanted
 
Have you updated the 2.4 on PBW. It is the old one that doesn't work with the new patch.

Later
http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif


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