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SCUDs for WinSPMBT?
Hi!
Has any one ever developed a large, SCUD/Scaleboard-type missile for use in SPMBT? I read it's original use was to attack bases in the rear, but can such a missile be used in a battle-field the scale of SP? |
No. too devastating effect, and too big for a Bn. commander :(
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Re: SCUDs for WinSPMBT?
It's not a battlefield weapon. Unless you launch hundrends of them, very small effect against an army.
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Re: SCUDs for WinSPMBT?
Just use bombers to simulate a SCUD attack.
Not like SCUDs are precision weapons. |
Re: SCUDs for WinSPMBT?
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Therefore it cannot be done in the game, just as it cannot be used for such purpose in reality. Pretty much the only kind of such weapons that might fit the game engine, game scope and reality would be something along the lines of some variants of the Iskander and similar weapons. With both terminal guidance and conventional warheads capable of affecting area targets (cluster for example) it might conceivably be used for a SPMBT engagement. |
Re: SCUDs for WinSPMBT?
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btw, quote from wikipedia: Quote:
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Re: SCUDs for WinSPMBT?
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Note: I am not arguing it should be added in the game. Russia has just a dozen of free weapon slots left, it would not be economical to add a weapon which is just barely within the game scope. Quote:
Of course if you are shooting at city size targets, and some military bases are big as cities, then you can get some mileage out of conventional warheads. |
Re: SCUDs for WinSPMBT?
I have included some heavy artillery rockets and short-range TBMs in some OOBs of the Cold War Mod, though they are always restricted to player-only use.
The main goal is to have them available to scenario designers who don't want the trouble of editing and shipping their own OOBs. In some special scenarios, it can be useful as a first strike, say when you are defending or mounting an infiltration against a highly strategical place. Not at the center of the scope of WinSPMBT, but still interesting from time to time and technically feasible. As a little bonus, you can use these systems as the ultimate counterbattery unit, as they have more range than any arty and generally enough HE kill to wipe a complete battery off the board. Just to be clear, I'm only taking here about tactical artillery rockets (more FROG than Scud) or more modern short-range TBMs like the MGM-21 Lance or the Russian SS-21 Tochka (again, not Oka or Iskander). As stated above by everyone, real ballistic missiles have nothing to do in a WinSPMBT game, and are absolutely not possible to model realistically, both in terms of accuracy and firepower (and I'm only talking about conventional warheads). A corollary to the modeling problems is that these things are bloody useless in game terms. A handful of 500kg HE warheads falling all over the place with an accuracy more in the FROG ballpark may destroy a building or two and dazzle some troops, but they are much less battle-winners than regular arty. And strike aircraft at least do some aiming before dropping the same amount of ordnance. |
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