.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   TO&Es (http://forum.shrapnelgames.com/forumdisplay.php?f=108)
-   -   Strike Aircraft/Bombers vs Off /Map Arty? (http://forum.shrapnelgames.com/showthread.php?t=44032)

BlackPanther9392 September 28th, 2009 08:43 PM

Strike Aircraft/Bombers vs Off /Map Arty?
 
I've seen who counter-battery work, where O/M arty takes out the opposing O/M arty. But strike aircraft can do it, too! Has anyone explored this in SPMBT?

iCaMpWiThAWP September 28th, 2009 08:52 PM

Re: Strike Aircraft/Bombers vs Off /Map Arty?
 
No, i don't think it's actually possible without too much coding, btw, an arty park is likely to be well behind the front lines, and defended by AA(don't you place AA near your guns?), that's the job for a flight,wich takes off, goes for target, and rtb, not for a "on call" sortie, that's a bit for air force commanders :)

Wdll September 29th, 2009 04:29 AM

Re: Strike Aircraft/Bombers vs Off /Map Arty?
 
I have never seen it happen by accident or whatever.

Suhiir September 30th, 2009 11:23 AM

Re: Strike Aircraft/Bombers vs Off /Map Arty?
 
For scenario sake I've taken an off-map artillery or rocket battery and renamed it "Airstrike" and set it to a reinforcement turn longer then the scenario is long (that way the player never has control over it). Occasionally this battery will in fact fire a counterbattery mission (code glitch that it fires at all probably, but wtf, it "works"), thus simulating an air attack on opposition off-map artillery.

Imp September 30th, 2009 02:59 PM

Re: Strike Aircraft/Bombers vs Off /Map Arty?
 
Nice idea I would not call it a code glitch though, arty as reinforcements can generaly be taken as on other fire missions elsewhere for the big stuff. A counter battey opportunity would fall into that realm.
A nice touch would be to restrict ammo so only gets 2-3 goes before they head for home which you might well have done

Mobhack September 30th, 2009 04:07 PM

Re: Strike Aircraft/Bombers vs Off /Map Arty?
 
Quote:

Originally Posted by Imp (Post 712717)
Nice idea I would not call it a code glitch though, arty as reinforcements can generaly be taken as on other fire missions elsewhere for the big stuff. A counter battey opportunity would fall into that realm.
A nice touch would be to restrict ammo so only gets 2-3 goes before they head for home which you might well have done

Any arty that is a reinforcement is under Corps or higher command, not yours. So we allow higher HQ to assign as CB. The method of making them never-arrive reinforcements is a fine way of keeping such arty out of the players grubby hands for the scenario designer :)!.

Restricting the rounds would be somewhat silly, since they need 8 rounds (or some such - it could be 4 RPG) in reserve to fire CB.

Andy

Suhiir September 30th, 2009 04:18 PM

Re: Strike Aircraft/Bombers vs Off /Map Arty?
 
Quote:

Originally Posted by Mobhack (Post 712729)
Quote:

Originally Posted by Imp (Post 712717)
Nice idea I would not call it a code glitch though, arty as reinforcements can generaly be taken as on other fire missions elsewhere for the big stuff. A counter battey opportunity would fall into that realm.
A nice touch would be to restrict ammo so only gets 2-3 goes before they head for home which you might well have done

Any arty that is a reinforcement is under Corps or higher command, not yours. So we allow higher HQ to assign as CB. The method of making them never-arrive reinforcements is a fine way of keeping such arty out of the players grubby hands for the scenario designer :)!.

Restricting the rounds would be somewhat silly, since they need 8 rounds (or some such - it could be 4 RPG) in reserve to fire CB.

Andy

Easy enough then. Just assign some sort of heavy artillery or MRL for this sort of thing since they tend to have lower amounts of ammo. Besides such a unit is likly to do more damage as CB anyway.


All times are GMT -4. The time now is 12:04 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.