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Strike Aircraft/Bombers vs Off /Map Arty?
I've seen who counter-battery work, where O/M arty takes out the opposing O/M arty. But strike aircraft can do it, too! Has anyone explored this in SPMBT?
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Re: Strike Aircraft/Bombers vs Off /Map Arty?
No, i don't think it's actually possible without too much coding, btw, an arty park is likely to be well behind the front lines, and defended by AA(don't you place AA near your guns?), that's the job for a flight,wich takes off, goes for target, and rtb, not for a "on call" sortie, that's a bit for air force commanders :)
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Re: Strike Aircraft/Bombers vs Off /Map Arty?
I have never seen it happen by accident or whatever.
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Re: Strike Aircraft/Bombers vs Off /Map Arty?
For scenario sake I've taken an off-map artillery or rocket battery and renamed it "Airstrike" and set it to a reinforcement turn longer then the scenario is long (that way the player never has control over it). Occasionally this battery will in fact fire a counterbattery mission (code glitch that it fires at all probably, but wtf, it "works"), thus simulating an air attack on opposition off-map artillery.
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Re: Strike Aircraft/Bombers vs Off /Map Arty?
Nice idea I would not call it a code glitch though, arty as reinforcements can generaly be taken as on other fire missions elsewhere for the big stuff. A counter battey opportunity would fall into that realm.
A nice touch would be to restrict ammo so only gets 2-3 goes before they head for home which you might well have done |
Re: Strike Aircraft/Bombers vs Off /Map Arty?
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Restricting the rounds would be somewhat silly, since they need 8 rounds (or some such - it could be 4 RPG) in reserve to fire CB. Andy |
Re: Strike Aircraft/Bombers vs Off /Map Arty?
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