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-   -   It's here! (The new patch) (http://forum.shrapnelgames.com/showthread.php?t=4406)

geoschmo October 25th, 2001 03:34 PM

It\'s here! (The new patch)
 
The new patch is here! The new patch is here! http://www.shrapnelgames.com/malfado...seiv_patch.asp

Geoschmo



[This message has been edited by geoschmo (edited 25 October 2001).]

geoschmo October 25th, 2001 03:39 PM

Re: It\'s here! (The new patch)
 
And along with the announcment by Shrapnel, I can announce that PBW is ready and able to support games using Version 1.49.

New games can be setup using stock v1.49 now. If you have an exsisting game you want converted post something in the admin forum on PBW and we will do them as quick as possible.

If you have a mod that is already supported on PBW, please let us know what your plans are for moving to 1.49, if needed. Not all mods will need it I suppose.

Geoschmo
PBW Admin Team

Dracus October 25th, 2001 03:46 PM

Re: It\'s here! (The new patch)
 
Please upgrade "dark wars by Dracus" to the new patch.


Torkle October 25th, 2001 04:12 PM

Re: It\'s here! (The new patch)
 
So here's what's new text-wise with 1.49:

Abilities.txt
Two new abilities:
Stop Open Warp Point
Stop Close Warp Point

Facility.txt
The System Gravitational Shield Facility uses the two new abilities mentioned above.

Components.txt
Afterburners I,II, and III descriptive text added "(only 1 component per ship effective)".

Settings.txt
Two new settings:
Use Old Log Political Message Display := FALSE
System Ship Movement Delay Milliseconds := 0

<Race>_AI_DesignCreation.txt
Satellites and Weapons Platforms changed their default strategies to Maximum Weapons Range.

Mephisto October 25th, 2001 05:30 PM

Re: It\'s here! (The new patch)
 
SE4 TDM-ModPack Interim Patch
=============================
This is an interim patch designed to make the TDM-ModPack v.1.80 compatible with the SE4 patch 1.49. This patch does not contain new AI script files for the TDM-ModPack races. But stay with us, we will post new Ai files in about one to two weeks.

Regards,
Mephisto

Follow this link: http://forum.shrapnelgames.com/ubbuploads/[K126]Mephisto/TDM-ModPack_Interim_Patch.zip

[This message has been edited by [K126]Mephisto (edited 25 October 2001).]

Rich04 October 25th, 2001 06:47 PM

Re: It\'s here! (The new patch)
 
The setting changes do cause old mods not to run. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
Since I can't even get one to start (other than the new TDM, thanks Mephisto) I don't know what other problems may lurk for mods. Looks like they will all have to be updated.

Q October 25th, 2001 07:05 PM

Re: It\'s here! (The new patch)
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rich04:
The setting changes do cause old mods not to run. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
Since I can't even get one to start (other than the new TDM, thanks Mephisto) I don't know what other problems may lurk for mods. Looks like they will all have to be updated.
<HR></BLOCKQUOTE>

Just insert the two new lines:
"Use Old Log Political Message Display := FALSE"
and
"System Ship Movement Delay Milliseconds := 0"
in the settings.txt file of your mod (data folder) and it should be possible to resume a game with your mod. I had the same problem initially!



[This message has been edited by Q (edited 25 October 2001).]

Puke October 25th, 2001 09:47 PM

Re: It\'s here! (The new patch)
 
so.. how does emissive armor work now?

Phoenix-D October 26th, 2001 08:16 AM

Re: It\'s here! (The new patch)
 
Sooooooo.....

is this any different from the "leaked" patch from a day or two ago?

Phoenix-D

tesco samoa October 26th, 2001 02:07 PM

Re: It\'s here! (The new patch)
 
their was a 'leaked ' patch ??????????


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