![]() |
New longdead sprites
Does anyone know where I could find the new longdead sprites (KO updated the sprites for longdeads a patch or two ago)? I followed some links Burnsaber provided for some "3.21" spritedumps, but so far as I can see they only have the old longdead sprites in them (though it is possible I just missed the new ones).
|
Re: New longdead sprites
I tried finding them but I failed :(. Time for another sprite dump IMO!
|
Re: New longdead sprites
Well, how do we do one? They have always been things of mystery to me!
|
Re: New longdead sprites
|
Re: New longdead sprites
I could only find the old sprites again on the wiki.
|
Re: New longdead sprites
1 Attachment(s)
Those unit sprites are directly from the 3.23 game data, as far as I am aware. Can you tell me the unit name or number for a "new" Longdead sprite in the game and show them on a screenshot, maybe? I don't see any difference. According to the Illwinter changelog, the last time that the Longdead sprites were "niceified" was in version 3.16.
Have something else in the meantime: Here are the "lost" sprites from KO's scribble book, preliminary versions of sprites that weren't finished yet or where KO was making multiple versions of a unit's sprite until he found out which one he wanted to use in the game. |
Re: New longdead sprites
Ich, is there any way to make it easy to copy a unit's sprite directly from that unit's description page? For instance, a lot of pics, when you hover your mouse over them, will display a little bar that lets you save the pic directly from there.
Kudos on the wiki, by the way, it's brilliant. |
Re: New longdead sprites
Quote:
Code:
curl -O http://dom3.servegame.com/sprites/units/[0-3][0-9][0-9][0-9].png The images are named and ordered by sprite ID. A unit's attacking sprite is the next one after the normal sprite, so normal sprites are even numbers, attacking sprites are odd numbers. Oh, I replaced all pure black (transparency) by pure white and all magenta (half transparent / shadows) by pure black, be aware of that if you want to use it as a base for sprite editing purposes. Quote:
|
All times are GMT -4. The time now is 09:29 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.