.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   TO&Es (http://forum.shrapnelgames.com/forumdisplay.php?f=108)
-   -   Grenade Launchers (http://forum.shrapnelgames.com/showthread.php?t=44281)

Imp November 5th, 2009 07:13 PM

Grenade Launchers
 
Anybody use them out of choice?
In game terms closest thing probably a HMG
Both penetration of 1 & area weapons but HMG is more accurate & has a decent ammo supply, admitedly the GL does hurt more.
MMG much the same but generaly no penetration & tends for me to be the support weapon of choice as more mobile making getting in position undetected easier.

If the GL has HEAT rounds it can deal with basic APCs but a RCL while less accurate can take on a lot more.

When I use tend to either send the odd one forward with scout partys or use as support for a platoon. In both cases screw the range right down so only supporting said units. In the scouts case though I would rather send a RCL or 2 with him plus perhaps a squad or armored car RCL jeep if reconing in force. If an APC blunders into my position reasonable chance its passengers will die with the vehicle allowing emergency exit. If of course remain undetected the RCLs AC can cause far more havoc as he passes buy than a GL

Anybody found a use for them when think beneficial to a MG or recoil.
Only time I realy found them handy was in city fighting as pack a decent wallop & HEAT round deters enemy vehicles

Kartoffel November 5th, 2009 09:56 PM

Re: Grenade Launchers
 
AGLs are a waste of points, save your purchasing power and buy a 12.7mm HMG if you want the most bang for your buck.

Just thinking about how much destruction a simple RL hand 'nade is capable of, I would have to say on the RL battlefield AGLs must be a holy terror.

Epoletov___SPR November 6th, 2009 06:59 AM

Re: Grenade Launchers
 
Actually AGL is small calibre autocanon.
In my opinion, it is necessary to change a class of the given weapon in winSPMBT.
To make type: Autocanon.

Side benefit AGL in a reality, shooting as mortar.

DRG November 6th, 2009 11:19 AM

Quote:

Originally Posted by Epoletov___SPR (Post 717258)
Actually AGL is small calibre autocanon.
In my opinion, it is necessary to change a class of the given weapon in winSPMBT.
To make type: Autocanon.

And is that opinion backed up by actual in game tests ?

Don

Imp November 6th, 2009 11:45 AM

Re: Grenade Launchers
 
Its sort of more like a long range version of the old hand held mortar but with rapid ROF I think. Direct fire at close to medium ranges for building assaults etc or arc as a mortar at longer range or to hit units behind obstacles. So yes maybe a LT MTR but then I dont think the game can make it very accurate in direct fire mode. I can see why in reality they have gained favour as can launch multiple ammo types like IR shells or cameras on chutes so its a battlefield information tool, find the target & kill him without risk. All this modern multiple capability weaponry is getting beyound the game engines capabilities though the ADATS works pretty well, like that system a SAM thats not a waste if there is no air.

Marcello November 6th, 2009 12:13 PM

Re: Grenade Launchers
 
Quote:

Originally Posted by Kartoffel (Post 717234)
Just thinking about how much destruction a simple RL hand 'nade is capable of, I would have to say on the RL battlefield AGLs must be a holy terror.

Bear in mind that a single hand grenade is often heavier and more powerful (especially a defensive one) than a single GL fired grenade. Still they are certainly very powerful weapons and there are several accounts of iraqi infantry units being annihilated by long range AGL fire

Quote:

Actually AGL is small calibre autocanon.
In my opinion, it is necessary to change a class of the given weapon in winSPMBT.
To make type: Autocanon.
Nope, ballistics are very different.

Quote:

Its sort of more like a long range version of the old hand held mortar but with rapid ROF I think. Direct fire at close to medium ranges for building assaults etc or arc as a mortar at longer range or to hit units behind obstacles.
My understanding is that mortar like capabilities are generally limited, though curved trajectory can be exploited for hitting targets behind some cover even in direct fire. It is interesting to note that high ROF mortars have failed to gain traction.

Imp November 6th, 2009 01:35 PM

Re: Grenade Launchers
 
Quote:

My understanding is that mortar like capabilities are generally limited, though curved trajectory can be exploited for hitting targets behind some cover even in direct fire. It is interesting to note that high ROF mortars have failed to gain traction
I think you are correct here as obviosly do the game designers. More for shooting into the air for intel rounds & I believe possible to lob over fairly near objects though accuracy when doing? Trajectory probably does not allow at any distance.

Mobhack November 6th, 2009 03:08 PM

Re: Grenade Launchers
 
Quote:

Originally Posted by Kartoffel (Post 717234)
AGLs are a waste of points, save your purchasing power and buy a 12.7mm HMG if you want the most bang for your buck.

Just thinking about how much destruction a simple RL hand 'nade is capable of, I would have to say on the RL battlefield AGLs must be a holy terror.

GMG Warhead size is 3 against a 50 cal warhead size of 1.
Warhead size is a major contributor to HE penetration of light armour, and to the killing of soft vehicles. It also contributes to killing of troops, esp in cover. It also contributes to "splash" damage to units not the original target.

HMG and GMG teams produce splash damage. Comes from the unit class and not the weapon.

However, vehicle mounted HMG do not - but vehicle GMG do - splash damage. (Try firing a WMIK landrover with the 50, and one with the GMG with blast radius on). I have not tried the GMG in a rifle team (non MG class) - but it will likley be similar, ie splash for the GMG and none for the MMG/HMG.

Splash damage accounts for the "mortar" effect of GMG in SP - it can reach into cover.

Range tends to be similar, as is accuracy, for 50 cal. GMG usually outrange 30 cal MMG though.

GMG sometimes have some HEAT rounds.

The 50 HMG has more bursts than a GMG, however.

You takes your money and make your choice, six of one and half a dozen of the other. However, the British army has become a late convert to the GMG and the UGL after decades of ignoring them.

Cheers
Andy

Imp November 6th, 2009 05:03 PM

Re: Grenade Launchers
 
Noticed the splash on vehicle mounted GLs which I do take.
Did not realise warhead contributes to damage in cover, but explains why I found them effective in city fighting. Within the confines of the game would say well modeled then as I thought they were useful vs units in buildings & I now have my answer cheers. Going to try an assault & see if they seem more effective than MGs at diging people out.

iCaMpWiThAWP November 6th, 2009 08:14 PM

Re: Grenade Launchers
 
Quote:

Originally Posted by Imp (Post 717329)
Noticed the splash on vehicle mounted GLs which I do take.
Did not realise warhead contributes to damage in cover, but explains why I found them effective in city fighting. Within the confines of the game would say well modeled then as I thought they were useful vs units in buildings & I now have my answer cheers. Going to try an assault & see if they seem more effective than MGs at diging people out.

SMAW-NE, Napalm Rockets, and some russian liquid-flame-rocket-proppeled stuff will also do a fine job on it, if size 0, they can get close and kill on a shot or 2


All times are GMT -4. The time now is 10:16 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.