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Grenade Launchers
Anybody use them out of choice?
In game terms closest thing probably a HMG Both penetration of 1 & area weapons but HMG is more accurate & has a decent ammo supply, admitedly the GL does hurt more. MMG much the same but generaly no penetration & tends for me to be the support weapon of choice as more mobile making getting in position undetected easier. If the GL has HEAT rounds it can deal with basic APCs but a RCL while less accurate can take on a lot more. When I use tend to either send the odd one forward with scout partys or use as support for a platoon. In both cases screw the range right down so only supporting said units. In the scouts case though I would rather send a RCL or 2 with him plus perhaps a squad or armored car RCL jeep if reconing in force. If an APC blunders into my position reasonable chance its passengers will die with the vehicle allowing emergency exit. If of course remain undetected the RCLs AC can cause far more havoc as he passes buy than a GL Anybody found a use for them when think beneficial to a MG or recoil. Only time I realy found them handy was in city fighting as pack a decent wallop & HEAT round deters enemy vehicles |
Re: Grenade Launchers
AGLs are a waste of points, save your purchasing power and buy a 12.7mm HMG if you want the most bang for your buck.
Just thinking about how much destruction a simple RL hand 'nade is capable of, I would have to say on the RL battlefield AGLs must be a holy terror. |
Re: Grenade Launchers
Actually AGL is small calibre autocanon.
In my opinion, it is necessary to change a class of the given weapon in winSPMBT. To make type: Autocanon. Side benefit AGL in a reality, shooting as mortar. |
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Don |
Re: Grenade Launchers
Its sort of more like a long range version of the old hand held mortar but with rapid ROF I think. Direct fire at close to medium ranges for building assaults etc or arc as a mortar at longer range or to hit units behind obstacles. So yes maybe a LT MTR but then I dont think the game can make it very accurate in direct fire mode. I can see why in reality they have gained favour as can launch multiple ammo types like IR shells or cameras on chutes so its a battlefield information tool, find the target & kill him without risk. All this modern multiple capability weaponry is getting beyound the game engines capabilities though the ADATS works pretty well, like that system a SAM thats not a waste if there is no air.
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Warhead size is a major contributor to HE penetration of light armour, and to the killing of soft vehicles. It also contributes to killing of troops, esp in cover. It also contributes to "splash" damage to units not the original target. HMG and GMG teams produce splash damage. Comes from the unit class and not the weapon. However, vehicle mounted HMG do not - but vehicle GMG do - splash damage. (Try firing a WMIK landrover with the 50, and one with the GMG with blast radius on). I have not tried the GMG in a rifle team (non MG class) - but it will likley be similar, ie splash for the GMG and none for the MMG/HMG. Splash damage accounts for the "mortar" effect of GMG in SP - it can reach into cover. Range tends to be similar, as is accuracy, for 50 cal. GMG usually outrange 30 cal MMG though. GMG sometimes have some HEAT rounds. The 50 HMG has more bursts than a GMG, however. You takes your money and make your choice, six of one and half a dozen of the other. However, the British army has become a late convert to the GMG and the UGL after decades of ignoring them. Cheers Andy |
Re: Grenade Launchers
Noticed the splash on vehicle mounted GLs which I do take.
Did not realise warhead contributes to damage in cover, but explains why I found them effective in city fighting. Within the confines of the game would say well modeled then as I thought they were useful vs units in buildings & I now have my answer cheers. Going to try an assault & see if they seem more effective than MGs at diging people out. |
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