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Fast arty
I just found a way to "cheat" on the engine and make on map arty a LOT faster
1. Pick an On map indirect capable gun 2. Z fire a round at a range greater than the minimum 3. Go to the fire mission screen and click that gun name 4. Now click the HE button, it shall fire at the place you Z fired with delay 0.1 Can be done with rockets Also Applies to MBT Don and Andy, bug? |
Re: Fast arty
Whoops guess its classing as a targeted hex.
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Re: Fast arty
Quote:
So the only way to remove this "bug" would be to clear the IDF coordinates after every Z fire shot. Thus Z fire could never achieve any real accuracy, or even use the "F" button to repeat fires. The limit to your "bug" is that you cannot do this for indirect fire (ie over a hill etc), only direct area fire in LOS (even if blind) of the weapon. Since that is what the Russians, for example, tended to do with on-map arty due to limitations in observers etc, then it could even be seen as "historic". Andy |
Re: Fast arty
Just tried sort of like a sighting round then fire for effect, the only snag bombardment ignores shots already fired so goes at full effect. Could make SP Mortars trailing infantry co more effective. Possible fix if direct fires flags as unavailable in arty screen if possible, that way next go it could use the targeted hex.
As a side note will send game if see but fairly sure on occasion an arty piece can move & remembers its target hex, may be linked to exp? Not talking about the odd one with stabilisers. |
Re: Fast arty
As Andy said, it cannot be used for indirect fire and what you have done is have the gun crew fire a spotting round then, as the spotter you have decided that is where you want the barrage to go set up a FFE on your opponents turn.
Yes it does circumvents the "normal" turn delay usage of the gun but the normal usage of the gun is firing out of LOS not direct fire so all you are doing is shifting the fire from your turn to your opponents turn giving him time to move away from impact zone as the spotting round just let him know what was coming Don |
Re: Fast arty
Quote:
Of course it's classing it as a target hex. You just fired a high explosive spotting round into it. Hence, it's a "target hex" And you can do the same thing if you fire a smoke round to "mark" the target as well. What exactly do you feel the difference is between this and direct firing with all the ammo that turn using the "Z" then "F" Key ? ( aside from giving your intention away to your opponent as I detailed above ? As we've said, you just can't do it indirect Don |
Re: Fast arty
In some ways its more right my initial thought though was the unit gains extra shots, if you just Z fire & replot 0.4 so a few shells best result you could expect. On reflection though this is fine as assume arty ROF based on continous fire rate & this gun has seen a target (or activity) & gone to max rate.
Soon off sailing long term so will be out of your hair |
Re: Fast arty
You're not "in my hair". You asked a question, we answered. There are very few games where the developers do that
Don |
Re: Fast arty
And its appreciated, just meant I seem to ask a lot
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Re: Fast arty
That's how you find things out
So where are you "off sailing long term" to ? Don |
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