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Afflictions
Afflictions ignite a sort of macabre interest. Normal units with afflictions get sent to the front lines and thrown back into the fight. Afflicted commanders are sometimes retired. But when its your first and early thug, or worse yet, your awakened pretender, what do you do?
So really, what do you do? Whats the best way to minimize or get rid of early afflictions? Specifcally: 1) whats the earliest and first way to get rid of afflictions? 2) does regeneration have a chance of getting rid of an old affliction? 3) does recuperation have a chance of getting rid of an old affliction? Thanks, I. |
Re: Afflictions
You should probably go read the third post in the stickied FAQ thread. It answers all of your questions.
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Re: Afflictions
I'll repost what it says there here incase others have the same questions as me and use the search function of the forum and find this thread
Quote:
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Re: Afflictions
1) Play someone who has recruitable healers :P. Other than that, you probably will have to summon a faerie queen. If you can pull it off though, gift of health takes less research.
2) No. 3) Yes. Personally, I try to deal with afflictions by not getting them in the first place, by using undead commanders who are less likely to be impacted by them, or by using commanders who have recuperation. But in the case that I couldn't heal my commander, I would look at the specific affliction and decide how large of an impact it will have on my commander. You can probably deal with a lost eye, and you might, just might, be able to get away with having battle fright on a pd raider. Especially if you give them an item to help deal with said lack of morale. Most limping and crippled thugs can easily be killed if routed, but boots of flying can fix that. Some commanders have enough ap that they can still function with a limp, particularly cavalry commanders. If your thug is undead, a chest wound is also probably not a big deal, but will more or less cripple anything else. Mute is also not a big deal with magicless thugs. Pretty much any other affliction is an invitation for disaster. |
Re: Afflictions
So, i read that any degree of regeneration reduces your chances of getting an affliction by 7/8s (ie- your chance of getting an affliction is 1/8 what it normally would be).
So, in line with this, i guess a good way to avoid getting an affliction is to get regeneration. This is a newbie question, but does regeneration work for undead? Can i put a ring of regeneration on an undead commander and hope to get the same affliction protection? I. |
Re: Afflictions
I'm not certain if it is a flat 1/8 chance, or if it is affected by the amount of regeneration. I've heard that the amount of regeneration might affect the chance recently. Undead can regenerate. Lifeless units cannot regenerate. Not all undead are lifeless.
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Re: Afflictions
The 1/8 chance is listed in one of the tips displayed in game while hosting, so it's official, but it might be something that has been changed from dominions II and not updated in the tips.
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Re: Afflictions
I believe that the lifeless tag is what prevents regeneration from working? But not undead. The more powerful undead usually have the undead tag but not lifeless so regen may work.
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Re: Afflictions
I'm kind of surprised this hasn't been mentioned..
but transformation and second chance (or whatever it is that turns you into a wight) also can work. |
Re: Afflictions
Twiceborn?
i. |
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