![]() |
WinSP - NAVAL
Hey All, its good to see that the WinSPMBT and WW2 still has a live and active fanbase out here - I myself am returning from a 2 year break away from SP, and am loving every minute of it once again.
A few years ago, I remember coming across a post on this forum by a guy called Welk, and he was involved in a Naval conversion of WinSPMBT. Has anyone encountered an updated and recent version of this conversion? Moreover, anyone from shrapnel games can answer this: is there a possibility for a future stand alone NAVAL Win SP? Thanks in advance for any replies. Best Regards Vas. |
Re: WinSP - NAVAL
Quote:
as for the second question, i ain't shrapnel games spokesman, but, it just make no sense, as the game wan't built for that, naval combat is out of game's scope, i'm not even going to talk about teh fact that it would need a rewrite, wich is the death knoll of many projects |
Re: WinSP - NAVAL
Quote:
And I just can't get past patrol boats that sound like trucks... |
Re: WinSP - NAVAL
When playing DOS Steel Panthers II as a child I absolutely loved the naval aspect. If Don and Andy were to improve the naval capability of SPMBT or SPWWII I would be overjoyed. As a 8 or 9 year old I remember trying to make a mostly maritime mission. I had a little island for arty and grunts and the rest was a pure ship battle. Unfortunately I never got the the AI's ships to react correctly.
:(:(:( |
Re: WinSP - NAVAL
it is possible to get a funny result in a few steps.
1.Build a map full of water, then place concrete islands that look like a ship from above 2.Place Ammo depots, ammo bunkers, dumps 3.Place big guns, i think brits may have 6 inchers, so you can have a light cruiser 4.get a FO, some armies have boat FOs, yo9ull also need spotter planes 5. to play, no DF, go indirect over the opponents islands |
Re: WinSP - NAVAL
Here's some screen captures from the mod you're probably talking about:
http://img376.imageshack.us/img376/2...ebitmap2jf.jpg http://img382.imageshack.us/img382/6...amiraut8kf.png http://img373.imageshack.us/img373/3370/navires4my.jpg http://img294.imageshack.us/img294/9640/new5fu.jpg http://img119.imageshack.us/img119/4633/a8dk.jpg http://img119.imageshack.us/img119/503/b1id.jpg I don't have the mod. All the links to download it are long dead. And I doubt Welk even has it because I think he had a hard drive crash a while ago and lost most of his files. It's an interesting idea, but I've no idea how well it worked. I have Welk's Napoleon mod, but I've never installed it. Cross |
Re: WinSP - NAVAL
Looks like alot of effort was put into that. Wonder how good it was and if he did anything about the naval sounds.
Which version was it based on Cross? |
Re: WinSP - NAVAL
I think it was based on an early version of WinSPMBT. I'm quite sure it had its own sounds.
As for your "patrol boats sounding like trucks". Sound 34 is used by just about all wheeled vehicles and the occasion boat. The original 'stock' sound is very generic and sounds like a nondescript motor. It's possible you have 'Cross Sounds' installed, where I made a deliberate decision to use a much more realistic wheeled vehicle sound, as the expense of the occasional motor boat sounding a bit odd; because wheeled vehicles are used constantly in this game, but boats quite rarely. Sound 232 is a dedicated boat/ship/barge sound, which most boats use, and your patrol boats really should be using that sound, not the wheeled vehicle sound. Cross sounds can't correct that sort of error, you could ask SPCamo to fix it, or adjust your OOB. cheers, Cross |
Re: WinSP - NAVAL
i anyone gets a download like, please share it :)
|
Re: WinSP - NAVAL
I also remember seeing this game a few years ago. I think it would be great if a remake was done on this game. I don't know how it compares with some of the other naval games out there, but it would be a good addition.
|
All times are GMT -4. The time now is 03:19 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.