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Magic site modding: is it possible... (mod Absolute Ermor)
I'm doing a mod: Absolute Ermor, focused on this nation.
My fists purpose was to rejuvenate Triari and Praetorian Guard (45, 48 respectively), then i gather enthusiasm: I've modded the apperance of velites, alae legionaries and princeps now very well recognizable; after that a beauty treatment for the Thaumaturg and the introduction of the new unit: Equites. Now, I'd like to improve the role-playing depth of the other units and to make that, I nedd to to create a new magic site that: 1) is not unique but is searchable (easy, I can do it) 2) is not a starting magic site (easy, I don't set it in the nation starting site list) 3) is EXCLUSIVELY searchable from unit of an unique nation (what can I do???? :confused::confused:) I read two times the modding documentation but I didn't find anything to obtain 3) If I create a site searchable, anyone of any nation can look for it. In detail I like to create a magic site "Colosseum" searchble only by the Ermor units but that is not a strating site of the Ermor province; in detail, the "colosseum" can be appear only in province governed by Ermor. Is it possible? How? Thanks and sorry for english, Fosforo |
Re: Magic site modding: is it possible... (mod Absolute Ermor)
You can't do it without modifying the map file depending on who owns the province, so it's essentially impossible.
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Re: Magic site modding: is it possible... (mod Absolute Ermor)
Well that's not strictly true. It can be done, just not cleanly.
You could give ermor a H10 unit or something and have the site only findable with H10, I believe. That raises other issues, which then have 'non clean' solutions. This is oft the way in modding. |
Re: Magic site modding: is it possible... (mod Absolute Ermor)
Quote:
What a strange limitation for an so high moddable game... FOsforo |
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