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-   -   Just a mod making question (http://forum.shrapnelgames.com/showthread.php?t=4450)

Schwarzbart October 28th, 2001 04:58 PM

Just a mod making question
 
Is it posible to give a Component, a Facility or even a Tech Area 2 or more different Tech Area Req. 1?
i:E I whant to make a Tech very early aviable for someone who select Organic but it also become aviable for others but much later. Other Example Unique Tech that is also researchable.

Suicide Junkie October 28th, 2001 05:05 PM

Re: Just a mod making question
 
Giving more than one tech requirement means ALL must be satisfied.

In order to have two different tech paths to the same component, you need to have two components, just give them identical stats.

And don't worry about adding too many components: SE4 can handle many thousands more.

Andrés October 29th, 2001 07:28 AM

Re: Just a mod making question
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Schwarzbart:
Is it posible to give a Component, a Facility or even a Tech Area 2 or more different Tech Area Req. 1?
i:E I whant to make a Tech very early aviable for someone who select Organic but it also become aviable for others but much later. Other Example Unique Tech that is also researchable.
<HR></BLOCKQUOTE>

A way to set multiple tech req. as "AND" or "OR" would be cool.
There's a workaround of course.
I'm not sure if using the same name twice will generate an error, so maybe you'll need to rename them, but of course you can have have two differently researched comps/facs/etc with identic abilities.


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