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Special Damage in the Combat Sequence
I wasn't able to find this in the manual, or a board search
When is damage from friendly unit auras/clouds like cold/fire, or poison calculated in the combat turn sequence? Before or after ward spells are cast? Thanks..... |
Re: Special Damage in the Combat Sequence
Ambient damage like from heat/cold auras, or Cloud of Death, etc., is calculated for a unit at the very start of its side's turn. If player A and B both have units within the same ambient effect, it will go like this:
Player A's units take ambient damage. Player A's mages cast spells, may inflict direct damage on A or B. Player A's units move/attack. Player B's units take ambient damage. Player B's mages cast spells, may inflict direct damage on A or B. Player B's units move/attack. Player A's units take ambient damage. Player A's mages cast spells, may inflict direct damage on A or B. Player A's units move/attack. etc. -Max |
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