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-   -   Special Damage in the Combat Sequence (http://forum.shrapnelgames.com/showthread.php?t=44515)

thunderbird December 17th, 2009 03:53 PM

Special Damage in the Combat Sequence
 
I wasn't able to find this in the manual, or a board search

When is damage from friendly unit auras/clouds like cold/fire, or poison calculated in the combat turn sequence? Before or after ward spells are cast? Thanks.....

MaxWilson December 17th, 2009 07:46 PM

Re: Special Damage in the Combat Sequence
 
Ambient damage like from heat/cold auras, or Cloud of Death, etc., is calculated for a unit at the very start of its side's turn. If player A and B both have units within the same ambient effect, it will go like this:

Player A's units take ambient damage.
Player A's mages cast spells, may inflict direct damage on A or B.
Player A's units move/attack.
Player B's units take ambient damage.
Player B's mages cast spells, may inflict direct damage on A or B.
Player B's units move/attack.
Player A's units take ambient damage.
Player A's mages cast spells, may inflict direct damage on A or B.
Player A's units move/attack.
etc.

-Max


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