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Current game effects of thermobaric ammo
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In "reality" FAE's are just big explosions in small packages not incendiary weapons. Currently the 40mm FAE is classified 8-Infantry Flame, the SMAW-NE as 18-Napalm, and the CBU Incendiary as 18-Napalm. All of these weapons create a burning hex in addition to their damage effects. Would it be "more accurate" to use the 999 AP Pen code for them? Or possibly rate them more like a satchel charge with a smaller Warhead size (3 or 4) so they don't supress surrounding hexes? Discussion? |
Re: Current game effects of thermobaric ammo
there is no 999 ap code. That is the reported penetration value for flame weapons generated internally by the code.
Flamethrower type weapons suit as thermobarics best in the Sp engine. Andy |
Re: Current game effects of thermobaric ammo
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Re: Current game effects of thermobaric ammo
BTW, if you want to have some fun with the, get the russian mlrs that fires them. Shoot near enemy armour. Laughter. I found out about it in a recent game. Way overpowered.
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Re: Current game effects of thermobaric ammo
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Re: Current game effects of thermobaric ammo
Well, I am sure one of my opponents will have a different opinion on the matter after a single hit destroyed 4 Merkava 4s which were parked on the same hex.
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Re: Current game effects of thermobaric ammo
Well I would say someone smiled on you, only has 20 odd CM rating not the fairly standard 60, it will however probably have a greater variety of results as its a flame weapon.
I may have been unlucky with but find regular CM better vs tanks, mind you cant say I have come across anyone kind enough to park 4 tanks in 1 hex bet the richochets went on for a bit unless you had fast arty on:) |
Re: Current game effects of thermobaric ammo
I never have fast arty on.
Merkava's went to the heavens in one hit. So did any vehicle it hit at other parts of the battle. Be it tanks, APCs. Yes, TOS-1 series. It has less effect than CM artillery in the sense that it destroys only what it hits (hex), where CM artillery doesn't care about that, it will destroy and damage tanks not only in the same hex but all the neightbouring+hexes in a radius of 2+1 hexes. So yes CM arti is far more powerful in that you have a better chance of hitting enemy. :) But yeah, I stopped using them both PBEM and against the AI. They feel very unfair. |
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The TOS-1 looks like something from science fiction :)
I wish there were more vehicles like them. |
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The Tos graphics currently don't do the weapon justice because the weapon class is 9 whereas it should be 18 ( and is now ) like any other flame rocket
Don |
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