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Explosives
You can seed jungles and built up areas with booby traps. And of course, it's only a matter of time before somebody makes a car bomb.
troopie |
Re: Explosives
It's one of the first things we built but they are not applicable to WW2
Don |
Re: Explosives
Or you can set up demo charge on a bridge and remote trigger it at a good time...
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Re: Explosives
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Your own troops can pass the trip wire if they do so very slowly (2 hexes or less IIRC), but are not 100% certain not to have pvt Schultz kick it. So you can have a blocking force retire carefully over the wired bridge, but with a small chance it will be dropped prematurely. Cheers Andy |
Re: Explosives
Just Spotted a possible bug, you can have explosives in your campaign core, is that ok?(well, i think not, since their role is to blow up anyway)
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Re: Explosives
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Andy |
Re: Explosives
WHICH KIND of "Campaign" ???? Generated ? Long ? User Built? PBEM ??
Don |
Re: Explosives
As far as i can tell Long, generated and user built, unable to test PBEM since i don't have CD version, i have no clue of how i did this.
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Re: Explosives
OK, it's on the list
Don |
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