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-   -   Generic mod nation (http://forum.shrapnelgames.com/showthread.php?t=44591)

Makinus December 29th, 2009 10:09 AM

Generic mod nation
 
In dominions2 someone made for me a "generic" nation mod where the nation could only produce militia, archers, commanders and priests at the capital.... i seem to have lost it and i´m unable to find... can anyone poit to me how i crete this for dominions3?

This generic nation should have only the "commom" pretender choices, and produce only militia (18), archers (17), commanders (34) and priests (240)....

can anyone help me? btw: i use the single era mod, so it would be helpful if the nation could be used with it...

thanks

Gandalf Parker December 29th, 2009 11:30 AM

Re: Generic mod nation
 
On my mod page I have a tiny nation mod I did.
http://www.dom3minions.com/files/TinyNation.dm
Mostly as a tutorial. It only does some basic things for creating a nation and attempts to explain much of it in comments.

If I were to do a replacement for you that is where Id start. Copying that, then plugging in those numbers you gave.

Makinus December 29th, 2009 11:52 AM

Re: Generic mod nation
 
thanks! thats exacly what i needed.... i already changed what i want and i´m using it now.....

i use this "reduced nation" as a challenge in SP against the AI.... you depend exclusively from independents for your magic advancement and a rainbown pretender (for site search) is a must.....

Torin December 29th, 2009 01:13 PM

Re: Generic mod nation
 
I want to use that nation in SP. Pleasae post the mod when you finished it.

Makinus December 29th, 2009 01:22 PM

Re: Generic mod nation
 
1 Attachment(s)
I just modified Gandalf´s file to add the units that i wanted.... take a look:

Gandalf Parker December 29th, 2009 03:05 PM

Re: Generic mod nation
 
SP play is big with me. Check my site for other goodies. Mods, Maps, game variants. All for keeping the SP in Dom3 interesting.
http://www.Dom3Minions.com


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