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-   -   Range 1 summon (http://forum.shrapnelgames.com/showthread.php?t=44668)

sansanjuan January 13th, 2010 10:40 AM

Range 1 summon
 
If your caster does a range 1 summon while he's completely surrounded by support troops (nothing within range 5-6 radius open ) where does the summon appear?
-ssj

Sombre January 13th, 2010 12:23 PM

Re: Range 1 summon
 
Not sure exactly how it's worked out, but range doesn't make any difference on summons anyway. So basically the closest place that there's a gap, afaik.

Quitti January 13th, 2010 01:53 PM

Re: Range 1 summon
 
Indeed, with skelespam going on I sometimes got skeletons summoned inside the fort I was storming due the battlefield being so choked full of troops and the mages in the mid-front.

sansanjuan January 13th, 2010 02:30 PM

Re: Range 1 summon
 
Quote:

Originally Posted by Quitti (Post 726081)
Indeed, with skelespam going on I sometimes got skeletons summoned inside the fort I was storming due the battlefield being so choked full of troops and the mages in the mid-front.

I was hoping that was the case. I'm attempting to have living earth manifest inside the walls instead of useless milling about outside a choked enterance. We'll see. Thank you both.
-ssj

Aethyr January 17th, 2010 03:07 PM

Re: Range 1 summon
 
Interesting idea...let us know how it turns out.

sansanjuan January 17th, 2010 10:03 PM

Re: Range 1 summon
 
Quote:

Originally Posted by Aethyr (Post 726729)
Interesting idea...let us know how it turns out.

The opposing (besieged) force was small enough that the living earth did not trigger. I will post here if I get it to fire off.

Castle storming can be soooo frustrating. It would be nice to see a guide on both castle storming and defending.

-ssj

SnallTrippin January 18th, 2010 04:41 AM

Re: Range 1 summon
 
Flying units for attack, aoe units for defending (IE a bunch of fire elms/poison area monsters).


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