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-   -   Silly AI (http://forum.shrapnelgames.com/showthread.php?t=4468)

Suicide Junkie October 30th, 2001 05:34 AM

Silly AI
 
I have a small fleet defending a wormhole.
Also there is a SpaceStation factory, building a starbase, and a BattleStation defending.

The AI brings a moderate sized fleet (10 ships, LC,BB,DN) into the system, and wanders over to my gateway.
It sees that it can't win the battle, and so the fleet waits there.

After a few turns, I cloak my battlestation for fun.
The AI immediately attacks what it now sees as a winnable battle.
But, as soon as they arrive, my BattleStation lobs salvos of HeavyMount artillery into the fleet http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.

The total damage on my side:
- One LC with cosmetic damage to two Ablative armor segments, and a bad smell in the shield generator room.
- One slightly warm Shield generator on the BattleStation.

Perhaps the AI should mark sectors with known DefenseBases, just like it does with minefields? Don't go there with anything less than a war Fleet.

[This message has been edited by suicide_junkie (edited 30 October 2001).]

Q October 30th, 2001 11:45 AM

Re: Silly AI
 
This is just one example of the problem that The AI has no memory for the past turns!

CW October 30th, 2001 11:48 AM

Re: Silly AI
 
It probably thought you scrapped the battlestation! If I get too lazy to keep a sharp eye on things I probably would have made the same mistake too! http://www.shrapnelgames.com/ubb/ima...ons/tongue.gif


[This message has been edited by CW (edited 30 October 2001).]


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