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Blood Red FIGHT ON!)
This is a mod friendly game, for any relatively balanced mod. Dwarves, rats, amazons or go with a classic and smack these upstarts around.
Era: Middle Map: TBD once we see how many players we've got Renaming on, everything else default No holds barred, exploit whatever you can find Mods: CBM 1.6 Diplomacy: Machieviellian - extra points for stylish doublecrossings. The last game I admined was a nightmare from people going MIA. Everyone joining this game needs to have read and signed the Baalz good player pledge. Players: Baalz - Nehekhara Alpine Joe - Alugra Gregstrom - Themiskyra ghoul31 - Dwarves Aethyr - Shinuyama Tollund - Ogres Trumanator - Jomon Broken Swords Ossa - R'lyeh Jarkko - Eriu Ferrosal - Skaven |
Re: Blood Red (recruiting)
i'd like to give Alugra a Whirl
Pledge read and signed. |
Re: Blood Red (recruiting)
How could I resist? Put me in for Themiskyra, please.
As the amazons still need more balancing, I'd love it if people took the time to look at the mod and make suggestions. I'm considering these changes to the current state of play: Caryatids (animated statues) have no PR, where common sense (and comparable units) suggests PR 100. Same for Bronze Maidens. Warrior alchemists did have a forge bonus of 25%, which was borderline thematic but possibly OP and so was removed. An alchemy bonus would seem appropriate, though. From their description, I think it's appropriate to give Storm Children #stormflyer. |
Re: Blood Red (recruiting)
Dwarves
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Re: Blood Red (recruiting)
Shinuyama please
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Re: Blood Red (recruiting)
It seems like Themiskyra's PD could be toned down quite a bit. A mage at PD 1 who can spam dessication/frozen heart/vine arrow makes thuggery a risky proposition without pretty good equipment. At 20+ the PD has 2 different kinds of top notch sacreds along with a priest to bless them, high precision archers (including poison bows!), 2 different mages (counting the mage/priest) and heavy infantry with good defense & shields. I'd also suggest making all their sacreds cap only to bring them more in line with other nations - sacred cavalry is almost universally cap only, and having to decide which of those really awesome sacreds to go with adds an interesting bit of choice while going a long way towards tempering the fact that there are 6 (!) different really good sacreds with flying, etherealness, fear, stealth, poison bows, glamour, really high defense and some with also high protection. Being able to pump most of them out of every castle is a bit over the top. I'd also maybe tone down the protection on the infantry, not only for balance but thematically its a bit off putting that the amazon chicks are sporting armor comparable to Abysia - except with much better encumbrance and much lower resource cost.
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Re: Blood Red (recruiting)
Shadow Vestals and Valkyries make totally no sense there really. I have commented on that mod earlier, it needs lots of tweaking, so it's thematic and makes sense. Idea is cool though.
I want to play Nehekhara once, but I cannot join any more games right now. |
Re: Blood Red (recruiting)
Just curious, are you accepting mods from other eras as well? It would be interesting to see someone play jomon broken swords in a game, I'm pretty sure they've not been in an mp game before. And alugra (already asked for) is an ea mod.
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Re: Blood Red (recruiting)
Yeah, so long as they're not blatantly unballanced any mod nation is fine.
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Re: Blood Red (recruiting)
Are the Ogre Kingdoms considered relatively balanced? If so, I'd like to play as them.
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