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MA TC Fortune Teller Unit Ability
Hey, folks. I'm in the process of creating a pretender for a game in which I'm MA TC, and I noticed a unit ability I have never seen before: Fortune Teller. How does it work within the game, and what does the number in ( ) represent?
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Re: MA TC Fortune Teller Unit Ability
The number is a chance in percents this unit may prevent unfortunate random event if it is to happen in the province he(she) is currently in. This ability stucks, so more fortune tellers in province - safer it is from bad events.
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Re: MA TC Fortune Teller Unit Ability
But how does it stack? Series of checks or single combined check?
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Re: MA TC Fortune Teller Unit Ability
Series of checks. So province can't be 100% safe from misfortune. :)
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Re: MA TC Fortune Teller Unit Ability
Hrm. I think lch at one point said it was additive... I think he said it was bugged somehow, too.
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Re: MA TC Fortune Teller Unit Ability
Huh? A while back people were talking about fortune telling and the consensus was that it stacked directly, so that at 100 fortune telling you couldn't get bad events. I don't remember which thread this was, but it definitely happened.
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Re: MA TC Fortune Teller Unit Ability
Someone needs to make a document telling how it works for sure.
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Re: MA TC Fortune Teller Unit Ability
I actually won't believe it until everything in the game is perfectly documented.
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Re: MA TC Fortune Teller Unit Ability
Quote:
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Re: MA TC Fortune Teller Unit Ability
For what it is worth, I just ran a 110 turn test with a 1.6 CBM oracle (50 fortune telling) and 10 enaries (5 fortune telling each) sitting in my capitol.
I only had my capitol. The scales were Turmoil 3/Misfortune 3 the entire test. I had 6 events: 100 extra taxes 7 water gems 4 air gems Defense increased by 15 1 earth gem Defense increased by 15 I would consider all of the events good. I would think the sum of the fortune telling ability is used. |
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