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-   -   MA TC Fortune Teller Unit Ability (http://forum.shrapnelgames.com/showthread.php?t=44716)

Mysterio January 18th, 2010 02:15 PM

MA TC Fortune Teller Unit Ability
 
Hey, folks. I'm in the process of creating a pretender for a game in which I'm MA TC, and I noticed a unit ability I have never seen before: Fortune Teller. How does it work within the game, and what does the number in ( ) represent?

Thanks!

WingedDog January 18th, 2010 02:23 PM

Re: MA TC Fortune Teller Unit Ability
 
The number is a chance in percents this unit may prevent unfortunate random event if it is to happen in the province he(she) is currently in. This ability stucks, so more fortune tellers in province - safer it is from bad events.

Sombre January 18th, 2010 03:06 PM

Re: MA TC Fortune Teller Unit Ability
 
But how does it stack? Series of checks or single combined check?

WingedDog January 18th, 2010 03:22 PM

Re: MA TC Fortune Teller Unit Ability
 
Series of checks. So province can't be 100% safe from misfortune. :)

Gregstrom January 18th, 2010 05:38 PM

Re: MA TC Fortune Teller Unit Ability
 
Hrm. I think lch at one point said it was additive... I think he said it was bugged somehow, too.

rdonj January 18th, 2010 05:57 PM

Re: MA TC Fortune Teller Unit Ability
 
Huh? A while back people were talking about fortune telling and the consensus was that it stacked directly, so that at 100 fortune telling you couldn't get bad events. I don't remember which thread this was, but it definitely happened.

Foodstamp January 18th, 2010 07:23 PM

Re: MA TC Fortune Teller Unit Ability
 
Someone needs to make a document telling how it works for sure.

Sombre January 18th, 2010 08:42 PM

Re: MA TC Fortune Teller Unit Ability
 
I actually won't believe it until everything in the game is perfectly documented.

Wrana January 18th, 2010 10:08 PM

Re: MA TC Fortune Teller Unit Ability
 
Quote:

Originally Posted by Gregstrom (Post 726941)
Hrm. I think lch at one point said it was additive... I think he said it was bugged somehow, too.

Hm. I seem to remember the exact opposite - i.e., independent check for each unit. Should be testable, however. ;)

WaltF4 January 19th, 2010 01:45 AM

Re: MA TC Fortune Teller Unit Ability
 
For what it is worth, I just ran a 110 turn test with a 1.6 CBM oracle (50 fortune telling) and 10 enaries (5 fortune telling each) sitting in my capitol.

I only had my capitol. The scales were Turmoil 3/Misfortune 3 the entire test.

I had 6 events:
100 extra taxes
7 water gems
4 air gems
Defense increased by 15
1 earth gem
Defense increased by 15

I would consider all of the events good. I would think the sum of the fortune telling ability is used.


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