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Various Questions
1) I can give a commander with nature magic (like an Imperial Alchemist) nature boosters so that he is no longer suffering from old age (since each level of nature magic pushes back the onset of old age). Can I use this in conjunction with healing to cure afflictions that would otherwise be incurable (barring Gift of Health or The Chalice)?
2) While playing a game of MA Ermor I set an Ermorian Cultist (H1 caster) to reanimate Soulless and a Grand Thaumaturge (H3 caster) to reanimate Longdead Horsemen in a province with no corpses. Next turn I had a collection of Longdead Horsemen and no Soulless. Do Soulless require corpses to raise or is there some kind of check that an H3 caster has a higher chance of succeeding at than an H1 caster? 3) What does the Reincarnation ability of the Kailasa Gurus and Yogis actually do? Dominions 3 is a great game that I have been exploring for about a month now but there are lots of little nuances (in addition to big ones) that I have yet to figure out. |
Re: Various Questions
1) That's an interesting question. I've never been quite sure what the game uses to distinguish between old age and regular afflictions. It may just be old age on the unit. If so, that should work. It would also imply that old characters can't be healed of even regular battle wounds.
2) Soulless require corpses. Ghouls use population. 3) In theory, some dead ones come back. I haven't played the monkey nations enough to see how effective it really is. |
Re: Various Questions
with reincarnation, it is almost entirely flavor. they come back only very rarely. I think of the times that I've played them, I've only ever seen something get reincarnated once, and they came back as a Guru or something.
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Re: Various Questions
3. Sometimes they turn into a temple check upon death also - 1 point of domspread for 1 turn effectively.
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Re: Various Questions
It is my belief that old age units don't heal afflictions.
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Re: Various Questions
1) No, I think the game tracks whether afflictions come from old age or not.
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Re: Various Questions
Thanks for the replies so far. That said, I have another question:
Though I can't recall where, I remember reading that the morning star or the mace that some infantry wield ignores shields. Is this true? Furthermore, are there other hidden bonuses to the various types of weapons the rank-and-file of the various nations use? Really, if its something about the weapon (or armor or shield or whatever) that isn't in the manual and isn't visible when you click on the weapon in the game, then that's what I'm curious about. |
Re: Various Questions
Morningstars and flails get a +2 to attack when the defender has a shield. I think that's about it for those weapons.
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Re: Various Questions
Yep. The #flail tag is just +2 vs shields. Very few weapons actually have it.
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Re: Various Questions
Can afflictions caused by unremovable items (Eye of Aiming -> Lost an Eye, The Heart of Life -> Chest Wound, etc.) be healed with a healer, recuperation, Gift of Health or The Chalice? Can the chance of them occurring be mitigated by giving the commander regeneration ahead of time?
Furthermore, can the starting afflictions on pretenders (for example the Forge Lord's limp or the Allfather's missing eye) be healed? Finally, does regeneration do anything to heal existing afflictions or is it solely preventative? |
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