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-   -   Markata Madness, all age game (killing in process) (http://forum.shrapnelgames.com/showthread.php?t=44771)

rdonj January 25th, 2010 01:20 PM

Markata Madness, all age game (killing in process)
 
2 Attachment(s)
Players: 5
Map: random
Age: mid
Mods: CBM 1.6, Markatala
Diplomacy/Trading: There may be no diplomacy, only insults hurled in the form of monkey feces.
Research: Normal
Indies: 9, to hopefully slow down epic markata expansion.
Magic sites: 75, to enable maximum markata thuggery.
Renaming on, all other settings default.
Victory conditions: Beat down all the other players and become King Kong, lord of all monkeys.
Exploits: Normally I would ban the use of markata, but for this game I guess I can allow it as everyone should be on equal footing.

Special rules for this game: Not that anyone would ever do otherwise anyway, but you must recruit ONLY MARKATA. Otherwise the game will be unbalanced and you will be easy prey for the other players. Also, you must raise PD in every province to 10 as fast as possible for the same reason. This is very important! You may not, at any point, recruit any mercenaries, because again they would just die and waste all your money. And finally, you must use the Markata King pretender, and he must be awake. This is to prevent op high bless strats from dominating the game.

Players:
Burnsaber
Shovah
Jarkko
Tollund
Squirrelloid

Burnsaber January 25th, 2010 03:25 PM

Re: Markata Madness, all age game
 
F*ck it. I'm in. As long as the map is small so that I don't have to witness the powergaming too long.

I mean, it's going to be like DBZ out there with all those markatas.

rdonj January 25th, 2010 03:27 PM

Re: Markata Madness, all age game
 
Yeah, I'm thinking like 5 provinces per player. Markata don't take up much space anyway, so it should still be comfortable for them. But man, is it going to be a bloodbath.

Sombre January 25th, 2010 03:31 PM

Re: Markata Madness, all age game
 
I doubt it'll be a bloodbath, since markata are almost impossible to kill.

Although you do get crappy bandar with your PD, so I guess they provide blood.

rdonj January 25th, 2010 03:43 PM

Re: Markata Madness, all age game
 
yeah, that's the great weakness of monkey pd. All those useless bandar your markata have to babysit. You really have to wish that QM would remove such a useless unit from the PD, but I guess that's the price you pay for the awesome that is markata pd.

pyg January 25th, 2010 03:43 PM

Re: Markata Madness, all age game
 
Quote:

Originally Posted by Gandalf Parker (Post 728143)
Hmmm... come to think of it isnt the monkey nations some of the few that could be fully duped by a mod? Replace 20 nation slots with the same monkey nation and have World War Primate. Total balance. Strategy only.

Cross post quoting, but yes, and Kailasa is already done. I'd be willing to try and make the mod for this if people are serious. Also if Gandalf plays, I'm in too.

Gandalf Parker January 25th, 2010 04:27 PM

Re: Markata Madness, all age game
 
The map would have to be slightly large. The benefits of the monkeys mean nothing on the usual sized competition maps.

Sombre January 25th, 2010 04:32 PM

Re: Markata Madness, all age game
 
Why does that matter when everyone has monkeys?

rdonj January 25th, 2010 04:34 PM

Re: Markata Madness, all age game
 
Well, map size is certainly negotiable. But I think a 5-10 province per player map would be best. How long do you really want to have to face markata SCs? It's such a headache scripting against them since there are so few spells that can kill one.

Sombre January 25th, 2010 04:40 PM

Re: Markata Madness, all age game
 
I find summon lamashtas to be the only effective tactic. Sure your mages die, but they can at least stand a chance at delaying the markata long enough for the turn limit to be reached.


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